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WorldSmith

Open source Dota 2 Mod Editor inspired by Warcraft 3's World Edit.

You can contact me on IRC at #dota2mods on irc.gamesurge.net.

Contributing

Like the project? If you can, please Donate to keep the project running.

If you can program, I appreciate pull requests. Please see the pull request guidelines below.

Can't do either of the above? Tell the world about Worldsmith.

Credits

Without a few people, this project would be much much harder. In no particular order:

  • penguinwizzard for figuring out how to write maps
  • tet, Sir_Kane, and hex6 for finding the strings for most of the flags and enums
  • Quintinity for some increidbly helpful commits

Compiling the source

All major dependencies are included in the repository. They are

  • KVLib - Valve Key-Value parsing library in C#
  • Sprache - Monadic Parsing library for C#

Worldsmith was created with Visual Studio 2013.

If you change any of the data schemas, be sure to run the ClassGen build target. This will update the data class definitions.

Pull Requests

I greatly appreciate pull requests, but I ask contributers to follow some guidelines.

  • Worldsmith uses Microsoft's C# style guide.
  • Please follow the general style of the rest of the code base.
  • Use spaces, not tabs.
  • Use Windows line endings.

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Open source Dota 2 Mod Editor

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