Sync Utilities For UNET
Use .NET 4.6
File -> Build Setting -> Player Settings...
Scripting Runtime Version: Experimental(.NET 4.6 Equivalent)
Unity Package
Spawner: spawn prefabs
ServerOrStandAlone: disable chilren on client
unload online/offline scene on hierarchy when application play
dynamic delay rendering according to network latency
https://github.com/nobnak/SyncTransform
https://github.com/fuqunaga/PrefsGUI/blob/master/README.md#syncoverunet
PreRendering https://github.com/nobnak/Gist/blob/master/PreRendering.cs