From Megascans to Unreal
Texture Channel Packer destined to help the workflow between Quixel Megascans & Unreal Engine.
Create 3 textures:
MatName_AAO.png = (RGB)Albedo * AO
MatName_N.png = (RGB)Normal_X, 1 - Normal_Y ; Normal_Z
MatName_DRC.png = (R)Displacement ; (G)Roughness ; (B)Cavity