A reactive, modular, service based framework for Unity that keeps the code side of your project de-fragmented, organized and reuseable.
Based on UniRx (https://github.com/neuecc/UniRx) and Zenject (https://github.com/modesttree/Zenject). Features an optional MVC implementation, reactive state machines, modular services, parallel global eventstreams, serializer interface, double precision Vector2/3/Quaternion/Math, and many other things that makes your life easier.
Needs Unity with .NET 4.6 support enabled. (found in PlayerSettings)
Used in production at gentlymad studios for "Furious Fightpub" and "Pizza Connection 3".