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SDSU-COMPE361-FALL12

I'm trying to implement all these labs w/ a design pattern from the gang-of-four book. A way to keep this otherwise boring class, interesting.

C# programming

  • Lab 1 - Conversion App that uses Strategy Pattern
  • Lab 2 - Calculator that uses State Pattern
  • Lab 3 - Calculator (same as last lab, but WE implement the Complex class)
  • Lab 4 - Simon Says Game -- has render loop using timer, but no special design pattern
  • Lab 5 - GUI Calc -- uses same state machine from lab 2
  • Lab 6 - WinForms implementation of "Nim" game.
  • Lab 7 - WPF Calc (used lab 5 code)
  • Lab 8 - WPF Nim Game (used lab 6 code)

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