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Adapty Unity SDK

Requirements

Installation

To install the SDK you can either find it in the Asset Store or you can download from github adapty-unity-plugin-*.unitypackage and import it into your project. If you download it from the Asset Store, please also download and import the External Dependency Manager plugin.

The SDK uses the "External Dependency Manager" plugin to handle iOS Cocoapods dependencies and Android gradle dependencies. After the installation you may need to invoke the dependency manager

Assets -> External Dependency Manager -> Android Resolver -> Force Resolve

and

Assets -> External Dependency Manager -> iOS Resolver -> Install Cocoapods

When building your Unity project for iOS, you would get Unity-iPhone.xcworkspace file, which you have to open instead of Unity-iPhone.xcodeproj, otherwise Cocoapods dependencies won't be used.

Initialization

After importing the plugin, add AdaptyObject prefab located at Assets/Adapty/ into your starting scene.

Select the object in your scene and enter your Adapty key.

You can also set the desired log level and enable the observe mode.

Read the usage documentation on what you can do with Adapty.

Usage

Adapty uses AdaptySDK namespace. You may add at the top of your script files that would use Adapty SDK:

using AdaptySDK;

To identyify your user call Adapty.identify() after the plugin was initialized (after the Start() method of the AdaptyObject is called by Unity).

Adapty.identify("my_customer_id", this);

Adapty invokes callbacks to indicate success or to pass results. If there was an error, the AdaptyError error variable would not be null.

public void OnIdentify(AdaptyError error) {
	if (error != null) {
		Debug.Log("Error message: " + error.message + ", code: " + error.code);
	}
}

For the most part, you would be using API methods like Adapty.getPaywalls() and receive results in callbacks like void OnGetPaywalls(PaywallModel[] paywalls, ProductModel[] products, DataState state, AdaptyError error).

public void OnGetPaywalls(PaywallModel[] paywalls, ProductModel[] products, DataState state, AdaptyError error) {
	if (error != null) {
		Debug.Log("Error message: " + error.message + ", code: " + error.code);
	} else {
		// Cached or synced?
		Debug.Log("State: " + state);
		// Retrieved products.
		foreach (ProductModel product in products) {
			Debug.Log("Product price: " + product.localizedPrice + ", vendorProductId: " + product.vendorProductId);
		}
	}
}

Documentation

You can find the API documentation here.

License

Adapty is available under the MIT license. See LICENSE for details.

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