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A collection of somewhat standalone scripts useful for video game development.

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NashGameCode

A collection of somewhat standalone scripts useful for video game development.

Contributing

Feel free to contribute any code that is relatively general and could be useful for other developers, either as examples or as a ready to go components. Add a note in this readme with a summary of your code files, along with a comment at the top of the files with how to use it.

File list:

  • Game Management

    • GameSession.cs - This is an example of a simple way to store global information in your Unity3D game that persists across scenes.
    • Character.cs - Useful in a similar manner to GameSession.cs, this file shows a helpful way to organize characters.
  • Sound

    • AudioController.cs - Provides some basic functions for working with audio in Unity3D. Useful for adding background music and multiple sound effects.
  • Timers

    • CountdownTimerController.cs - Provides a basic countdown timer with the ability to pause, start, reset. Minutes, seconds, & milliseconds are able to display (optional). Intented to update a Text UI component.
    • PerformanceTimer.cs - Example of using the Stopwatch class to test code performance, and outputs the result to the console.

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A collection of somewhat standalone scripts useful for video game development.

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