Skip to content

A reactive, modular, service based framework for Unity that keeps the code side of your project de-fragmented, organized and reuseable.

License

Notifications You must be signed in to change notification settings

dertom95/uGameFramework

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

14 Commits
 
 
 
 
 
 
 
 

Repository files navigation

uGameFramework

A reactive, modular, service based framework for Unity that keeps the code side of your project de-fragmented, organized and reuseable.

Based on UniRx (https://github.com/neuecc/UniRx) and Zenject (https://github.com/modesttree/Zenject). Features an optional MVC implementation, reactive state machines, modular services, parallel global eventstreams, serializer interface, double precision Vector2/3/Quaternion/Math, and many other things that makes your life easier.

Needs Unity with .NET 4.6 support enabled. (found in PlayerSettings)

Used in production at gentlymad studios for "Furious Fightpub" and "Pizza Connection 3".

About

A reactive, modular, service based framework for Unity that keeps the code side of your project de-fragmented, organized and reuseable.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 98.6%
  • Smalltalk 1.4%