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PrimeSonic Subnautica Mods

For help with mod installation or trouble-shooting strange issues,
please refer to the Subnautica Modding Discord.

Mod Status Features Nexus
Vehicle Upgrades In Cyclops Released
  • Adds recipies from the Vehicle Upgrade Console to the Cyclops fabricator.
  • Reorganizes the Cyclops module recipies into their own tab on the crafting tree.
  • Made redundant by the Vehicle Module Fabricator but some people still prefer it.
  • Cross compatible with MoreCyclopsUpgrades: Adds the CyclopsSolarCharger and CyclopsBioreactorBooster.
  • Cross compatible with UpgradedVehicles: Adds the Speed Boost Module.
83
Vehicle Module Fabricator Released
  • Adds a new type of buildable fabricator for vehicle upgrade modules. Big thanks to OSubMarin for getting the new model working.
  • Cross compatible with many other vehicle upgrade mods. Check the Nexus page for deatils.
  • Now fully user configurable thanks to CustomCraft2.
93
More Cyclops Upgrades Released Collects all the new Cyclops upgrade modules into a single mod plus adding some new ones
New Craftable Upgrade Modules
  • Cyclops Solar Power
    • Provides solar recharging just like the Seamoth Solar Charger.
    • The Mk2 includes slightly improved charging and an onboard battery that retains additional power for when the sun goes out.
    • Available as a standard upgrade module in the Cyclops fabricator.
  • Cyclops Nuclear Power
    • Allows recharging off of a specialized nuclear battery.
    • Depleted modules can now be refilled thanks to AlexejheroYTB.
    • Intelligent and configurable for conserving as much nuclear power as possible.
  • Cyclops Power Efficiency Module MK2 & MK3
    • Even better miles per powercell charge.
    • Reduced costs for Silent Running, Sonar, and Shields.
  • Cyclops Thermal Reactor Mk2
    • The Mk2 includes slightly improved charging and an onboard battery that retains additional power for when it's cold.
  • Cyclops Speed Boost Module
    • Allows the cyclops to move faster at the cost of greater power consumption.
  • Cyclops Bioreactor Booster
    • Increases storage space and charge capacity of all cyclops bioreactors.
New Buildables
  • Nuclear Fabricator
    • A specialized fabricator for handling all nuclear items.
    • Depleted Nuclear Reactor modules can be refilled here.
  • Auxiliary Upgrade Console
    • A buildable upgrade console for the Cyclops.
    • Now you can equipped far more than the standard 6 upgrade modules.
  • Cyclops Bioreactor
    • A miniature bioreactor for the Cyclops.
    • Greatly improved with better energy management and also displays remaining power on items inside.
More Improvements
  • The Cyclops healm and engine HUDs will properly display extra energy provided by the new recharging modules.
  • All charging modules provide energy independently. Stack as many as you want for faster charging.
101
Custom Craft 2 SML Released
  • A complete replacement for CustomCraft built using SMLHelper for the better compatibility with other mods.
  • Managed entirely through user-configurable text files.
    • With so many features, this will soon merit its own wiki.
      • Sample files provided and all original recipes for all in-game items generate on first load.
    114
    Upgraded Vehicles Released
    • Depth modules add gradually increasingly bonuses to vehicle HP, damage reduction, speed, and engine efficiency.
    • Other changes
      • Speed Boost Module: New module that let's small vehicles go faster at the cost of additional power drain.
      • Modded Hull Armor Module: Now gives a small bonus against all damage, even creature attacks.
    115
    DataBox Scanner Fix Released
    • Fixes the bug where the Scanner Room would still pick up empty DataBoxes.
    • Special thanks to Vlad-00003 for making LargeDepositsFix open source which helped kick start the fix for DataBoxes.
    128
    MidGame Batteries Released
    • Adds a new Battery and Power Cell that can be crafted shortly after reaching the depths of the Lost River.
      Perfect for adding that little extra feeling of progression during the mid-game and before you have access to Ion Cubes.
    • Deep Battery: Provides 250 energy to hand-held tools.
    • Deep Power Cell: Provides 500 energy to vehicles.
    • Currently not compatible with Randy's Habitat Control Panel.
    170
    Better BioReactor Released All the enhancements of the Cyclops BioReactor brought to the base
    • Energy levels on screen
    • Parallel item processing
    • Special thanks to Waisie Milliams Hah for helping with the UI additions.
    218

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