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MainForm.cs
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MainForm.cs
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/*
* Created by SharpDevelop.
* User: user
* Date: 08.10.2013
* Time: 2:46
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Resources;
using System.Windows.Forms;
using TetroBlocks;
namespace Tetris
{
/// <summary>
/// Главная форма
/// </summary>
public partial class MainForm : Form
{
private GameField GF;
private GameField Preview;
private TetrisGame Game;
public static Bitmap Red, Green, Blue, Yellow, Orange, Purple, LightBlue;
private Image PausedImage, GameOverImage;
public MainForm()
{
Game=new TetrisGame();
Game.Score=0; Game.GameOver=true;
Saver.Load();
GF=new GameField(18, 12);
Preview=new GameField(4, 4);
Preview.BorderColor=Preview.BackColor;
Random rnd=new Random();
// Типа сплэш
for(int row=0; row<GF.TilesHeight; row++)
{
for(int col=0; col<GF.TilesWidth; col++)
{
TileType t=(TileType)rnd.Next(0, 7);
GF.SetCell(row, col, t);
}
}
Game.StateChanged+=new EventHandler(Game_StateChanged);
InitializeComponent();
}
void Game_StateChanged(object sender, EventArgs e)
{
Refresh();
}
private void SetScore(int nscore)
{
Game.Score=nscore;
//ScoreLabel.Text=Score.ToString();
}
private void NewGame()
{
Game=new TetrisGame();
Game.StateChanged+= new EventHandler(Game_StateChanged);
SetScore(0);
GameTimer.Interval=1000;
GameTimer.Enabled=true;
Game.NextFigure=Figure.RandomFigure();
GF.Clear();
Refresh();
}
private void SetPause(bool enable)
{
if(Game.GameOver) return;
Game.Paused=enable;
GameTimer.Enabled=!enable;
//Refresh();
}
// Игровой цикл
void GameTimerTick(object sender, EventArgs e)
{
if(Game.Paused) return;
GF.DoStep();
if(!GF.IsFigureFalling)
{
//нужно поместить новую фигуру на поле и скрыть полные ряды
SetScore(Game.Score+GF.RemoveFullRows()*10);
if(!GF.PlaceFigure(Game.NextFigure))
{
//игра окончена
OnGameOver();
}
else
{
Game.NextFigure=Figure.RandomFigure();
Game.FiguresDropped++;
Preview.Clear();
Preview.SetFigure(Game.NextFigure.MoveTo(1, 1), false);
if(Game.FigureChanged && Game.FiguresDropped%5==0) Game.FigureChanged=false;
//ускоряем игру при росте количества очков
if(Game.FiguresDropped%15==0 && Game.Score!=0)
{
if(GameTimer.Interval>300)
{
//GameTimer.Enabled=false;
GameTimer.Interval-=100;
//GameTimer.Enabled=true;
}
}
}
}
Refresh();
}
private void OnGameOver()
{
Game.Over();
GameTimer.Enabled=false;
TetrisSave test=new TetrisSave("---", Game.Score, DateTime.Now-Game.GameStarted);
if(Saver.HighScores.CanAdd(test) || Saver.HighTimes.CanAdd(test))
{
Saver.Save(test);
}
}
// Обработка ввода
void MainFormKeyDown(object sender, KeyEventArgs e)
{
e.SuppressKeyPress=true;
if(Game.GameOver || Game.Paused) return;
if(e.KeyData==Keys.Left || e.KeyData==Keys.A)
{
GF.MoveLeft();
}
if(e.KeyData==Keys.Right || e.KeyData==Keys.D)
{
GF.MoveRight();
}
if(e.KeyData == Keys.Space)
{
if(GF.Drop())
SetScore(Game.Score+5);
}
if(e.KeyData==Keys.Down || e.KeyData==Keys.S)
{
if(GF.MoveDown())
SetScore(Game.Score+1);
}
if(e.KeyData==Keys.W || e.KeyData == Keys.Up)
{
GF.RotateFigure();
}
if(e.KeyData==Keys.Q)
{
if(!Game.FigureChanged && GF.IsFigureFalling)
{
Game.NextFigure=new Figure(GF.ChangeFigure(Game.NextFigure).Type);
Preview.Clear();
Preview.SetFigure(Game.NextFigure.MoveTo(1, 1), false);
Game.FigureChanged=true;
if(Game.NextFigure==Figure.Zero)
OnGameOver();
}
}
Refresh();
}
void GameFieldPictureBoxPaint(object sender, PaintEventArgs e)
{
GF.Paint(e.Graphics);
if(Game.Paused)
{
Rectangle img=new Rectangle((GameFieldPictureBox.Width-PausedImage.Width)/2,
(GameFieldPictureBox.Height-PausedImage.Height)/2,
PausedImage.Width, PausedImage.Height);
e.Graphics.DrawImage(PausedImage, img);
return;
}
if(Game.GameOver)
{
Rectangle img=new Rectangle((GameFieldPictureBox.Width-GameOverImage.Width)/2,
(GameFieldPictureBox.Height-GameOverImage.Height)/2,
GameOverImage.Width, GameOverImage.Height);
e.Graphics.DrawImage(GameOverImage, img);
}
}
void НоваяИграToolStripMenuItemClick(object sender, EventArgs e)
{
NewGame();
}
void MainFormLoad(object sender, EventArgs e)
{
//string[] res = GetType().Assembly.GetManifestResourceNames();
try
{
Blue=new System.Drawing.Bitmap(GetType().Assembly.GetManifestResourceStream("ImBLUE"));
Red=new System.Drawing.Bitmap(GetType().Assembly.GetManifestResourceStream("ImRED"));
Green=new System.Drawing.Bitmap(GetType().Assembly.GetManifestResourceStream("ImGREEN"));
LightBlue=new System.Drawing.Bitmap(GetType().Assembly.GetManifestResourceStream("ImLBLUE"));
Purple=new System.Drawing.Bitmap(GetType().Assembly.GetManifestResourceStream("ImPURPLE"));
Yellow=new System.Drawing.Bitmap(GetType().Assembly.GetManifestResourceStream("ImYELLOW"));
Orange=new System.Drawing.Bitmap(GetType().Assembly.GetManifestResourceStream("ImORANGE"));
PausedImage=new System.Drawing.Bitmap(GetType().Assembly.GetManifestResourceStream("ImPAUSE"));
GameOverImage=new System.Drawing.Bitmap(GetType().Assembly.GetManifestResourceStream("ImGAMEOVER"));
}
catch(Exception ex)
{
MessageBox.Show(ex.Message, "Ошибка при загрузке изображений!");
}
//MessageBox.Show(string.Join(", ", res));
}
void ПаузапродолжитьToolStripMenuItemClick(object sender, EventArgs e)
{
SetPause(!Game.Paused);
}
void ВыходToolStripMenuItemClick(object sender, EventArgs e)
{
Close();
}
}
}