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aytimothy/ThreeRingsSharp

This repository contains additional changes and code that I've used for porting Spiral Knights into Unity. Stuff may or may not be broken and be hacky.

All additional code by me are also (derived) licensed under MIT.

ThreeRingsSharp

Abbreviated as TRS, this is port of Grey Havens's Clyde, Narya, Nenya, and Vilya libraries (as well as their dependencies) into C# via IKVM, because let's face it: Java is kinda stupid.

This program rips models from any Clyde-based game (mostly intended for Spiral Knights) and converts it to the glTF 2.0 format so you can use it for animations or whatever it may be.

Download

Downloads can be found in the little tiny "Releases" window on the right column. For ease of access, here's a link: https://github.com/XanTheDragon/ThreeRingsSharp/releases

Updates & Progress

Check out the Projects tab, or more specifically, Initial Program Design.

About

The collective library is referred to as "ThreeRingsSharp" and provides access to the applicable libraries via IKVM's C#-based Java interface. It also provides a number of utilities designed for the extraction and translation of model data exported by Clyde into common 3D model formats. It is written and compiled with docs, and is intended to be used by other people in their own libraries too.

This repository effectively represents "Spiral Knights Animator Tools 2".

Images

Clean Interface!

Interface

Customization!

Config

Support for so much more!

Implementations

Licensing Notice

All referenced DLL files that have been converted with IKVM are, for obvious reasons, not included in the MIT license associated with ThreeRingsSharp. The license included strictly applies to the code I have authored in this project.

The licenses for the referenced code can be located in _LICENSES_EXTERNAL.MD

About

A port of OOO's Clyde, Narya, Nenya, and Vilya libraries into C# via IKVM. Oh. And it's SK Animator Tools 2: Electric Boogaloo.

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