/
InputController.cs
276 lines (251 loc) · 9.51 KB
/
InputController.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
namespace Happiness
{
public class InputController
{
MouseState m_LastMouseState;
KeyboardState m_LastKeyboardState;
const int m_DragThreshold = 5;
int m_MousePressedX;
int m_MousePressedY;
bool m_bDragging;
DragArgs m_DragArgs;
public event EventHandler<DragArgs> OnDragBegin;
public event EventHandler<DragArgs> OnDrag;
public event EventHandler<DragArgs> OnDragEnd;
public event EventHandler<DragArgs> OnClick;
public event EventHandler<KeyArgs> OnKeyDown;
public event EventHandler<KeyArgs> OnKeyRepeat;
public event EventHandler<KeyArgs> OnKeyUp;
public event Action<int> OnScroll;
public InputController()
{
m_DragArgs = new DragArgs();
m_LastMouseState = Mouse.GetState();
m_LastKeyboardState = Keyboard.GetState();
}
public void Update(Happiness theGame, GameTime time, PlayerIndex Primary)
{
UpdateMouse();
UpdateTouch();
if( OnKeyDown != null || OnKeyUp != null || OnKeyRepeat != null )
UpdateKeyboard();
}
void UpdateTouch()
{
TouchCollection touches = TouchPanel.GetState();
if( touches.Count > 0 )
{
TouchLocation tl = touches[0];
m_DragArgs.CurrentX = (int)tl.Position.X;
m_DragArgs.CurrentY = (int)tl.Position.Y;
switch (tl.State)
{
case TouchLocationState.Pressed:
m_MousePressedX = m_DragArgs.CurrentX;
m_MousePressedY = m_DragArgs.CurrentY;
m_bDragging = false;
break;
case TouchLocationState.Moved:
break;
case TouchLocationState.Released:
break;
}
if (tl.State == TouchLocationState.Released)
{
if (m_bDragging)
{
OnDragEnd(this, m_DragArgs);
m_bDragging = false;
}
else
{
OnClick(this, m_DragArgs);
}
}
else if (tl.State == TouchLocationState.Moved)
{
int deltaX = m_DragArgs.CurrentX - m_MousePressedX;
int deltaY = m_DragArgs.CurrentY - m_MousePressedY;
if (Math.Abs(deltaX) > m_DragThreshold || Math.Abs(deltaY) > m_DragThreshold)
{
if (!m_bDragging)
{
// Start dragging
m_DragArgs.StartX = m_MousePressedX;
m_DragArgs.StartY = m_MousePressedY;
OnDragBegin(this, m_DragArgs);
m_bDragging = true;
}
else
{
// Still dragging
OnDrag(this, m_DragArgs);
}
}
}
}
}
void UpdateMouse()
{
if( !Program.ApplicationIsActivated() )
return;
MouseState state = Mouse.GetState();
if (state.LeftButton == ButtonState.Pressed && m_LastMouseState.LeftButton == ButtonState.Released)
{
// Left button press
m_MousePressedX = state.X;
m_MousePressedY = state.Y;
m_bDragging = false;
}
else if (state.LeftButton == ButtonState.Released && m_LastMouseState.LeftButton == ButtonState.Pressed)
{
// Left button release
m_DragArgs.CurrentX = state.X;
m_DragArgs.CurrentY = state.Y;
m_DragArgs.Abort = false;
if (m_bDragging)
{
if( OnDragEnd != null)
OnDragEnd(this, m_DragArgs);
m_bDragging = false;
}
else
{
// Normal click
if( OnClick != null )
OnClick(this, m_DragArgs);
}
}
else if (state.LeftButton == ButtonState.Pressed)
{
// Left button still pressed
int deltaX = state.X - m_MousePressedX;
int deltaY = state.Y - m_MousePressedY;
if (Math.Abs(deltaX) > m_DragThreshold || Math.Abs(deltaY) > m_DragThreshold)
{
m_DragArgs.CurrentX = state.X;
m_DragArgs.CurrentY = state.Y;
m_DragArgs.Abort = false;
if (!m_bDragging)
{
// Start dragging
m_DragArgs.StartX = m_MousePressedX;
m_DragArgs.StartY = m_MousePressedY;
if( OnDragBegin != null )
OnDragBegin(this, m_DragArgs);
m_bDragging = true;
}
else
{
// Still dragging
if( OnDrag != null )
OnDrag(this, m_DragArgs);
}
}
}
if (state.ScrollWheelValue != 0 && state.ScrollWheelValue != m_LastMouseState.ScrollWheelValue)
{
if( OnScroll != null )
OnScroll(state.ScrollWheelValue - m_LastMouseState.ScrollWheelValue);
}
m_LastMouseState = state;
}
void UpdateKeyboard()
{
KeyboardState state = Keyboard.GetState();
if (OnKeyUp != null)
{
foreach (Keys key in m_LastKeyboardState.GetPressedKeys())
{
if (!state.IsKeyDown(key))
{
// Key was down, now isnt
OnKeyUp(this, new KeyArgs(key, m_LastKeyboardState.IsKeyDown(Keys.LeftShift) | m_LastKeyboardState.IsKeyDown(Keys.RightShift)));
}
}
}
if (OnKeyDown != null || OnKeyRepeat != null)
{
foreach (Keys key in state.GetPressedKeys())
{
if (m_LastKeyboardState.IsKeyDown(key))
{
// Key is down, key was down
if (OnKeyRepeat != null)
OnKeyRepeat(this, new KeyArgs(key, state.IsKeyDown(Keys.LeftShift) | state.IsKeyDown(Keys.RightShift)));
}
else
{
// Key is donw now, wasnt down before
if (OnKeyDown != null)
OnKeyDown(this, new KeyArgs(key, state.IsKeyDown(Keys.LeftShift) | state.IsKeyDown(Keys.RightShift)));
}
}
}
m_LastKeyboardState = state;
}
/*
private void HandleKeyRelease(Happiness theGame, Keys key)
{
switch (key)
{
case Keys.Escape:
theGame.Pause();
break;
case Keys.S:
theGame.SavePuzzle();
break;
case Keys.H: // Hint
theGame.ShowHint();
break;
case Keys.U: // Unhide clues
theGame.UnHideAllClues();
break;
case Keys.Z: // Undo/Redo
if (m_LastKeyboardState.IsKeyDown(Keys.LeftControl) || m_LastKeyboardState.IsKeyDown(Keys.RightControl))
{
if (m_LastKeyboardState.IsKeyDown(Keys.LeftShift) || m_LastKeyboardState.IsKeyDown(Keys.RightShift))
theGame.Redo();
else
theGame.Undo();
}
break;
}
}
*/
static InputController s_IC;
public static InputController IC
{
get { if (s_IC == null) s_IC = new InputController(); return s_IC; }
}
public static void Update(GameTime time)
{
IC.Update(null, time, PlayerIndex.One);
}
}
public class DragArgs : EventArgs
{
public int StartX;
public int StartY;
public int CurrentX;
public int CurrentY;
public bool Abort;
}
public class KeyArgs : EventArgs
{
public Keys Key;
public bool Shift;
public KeyArgs(Keys key, bool shift)
{
Key = key;
Shift = shift;
}
}
}