Skip to content

ZucckeL/BlockyMineCraft

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

BlockyMineCraft

  • Abstract — Minecraft, one of the masterpieces of the game world, has been designed to improve people's visual memory, thinking skills and design ability by stepping out of other game patterns. This fiction has become a world where every age group can have fun by removing people from their stress. In the game, players will create their own cube designs. He will try to survive by fighting other players. The areas to be established by players in their own regions will be surrounded by barriers and become a safer area. There will be various dangers against the player and the final player will win.

  • Özetçe — Oyun dünyasının başyapıtlarından biri olan Minecraft, diğer oyun kalıplarının dışına çıkarak insanların görsel hafızasını, düşünme becerilerini ve tasarım kabiliyetini geliştirmek üzere kurgulanmıştır. Bu kurgu, insanları streslerinden uzaklaştırarak her yaş grubunun eğlenceli vakit geçirebileceği bir dünya haline gelmiştir. Oyunda, oyuncular kendi küp tasarımlarını oluşturacaktır. Diğer oyuncularla mücadele ederek hayatta kalmaya çalışacaktır. Oyuncuların kendi bölgelerinde kuracakları alanlar, bariyerlerle çevrelenerek daha güvenli bir alan haline gelecektir. Oyuncunun karşısına çeşitli tehlikeler çıkacak ve son oyuncu kaldığında galibiyet elde edilecektir.

  • Introduction:

    Our project aims to help people to enjoy their daily stress and improve their creativity. The game we have developed is similar to Minecraft and can be played in multiplayer. People can develop creative intelligence by designing cubes, socialize when played as a multiplayer, or make new designs with their friends to achieve their desire to win in a competitive environment.

    This simulation will be prepared to be placed in a player's actions, Unity3D environment can be followed up to achieve the desired results. People will be given an environment where they can develop their creativity and have fun. In order to address the game tastes of people, the first step will be to determine how much of a game is designed in today's technology through evaluation studies.

  • System Design:

    The game consists of collecting multiple players around 2 main components. The first is the world and the second is the character component. The world consists of cubes where our character can change. The character is a combination of the player's direction and the main camera(first person Character). The interaction of these two components will occur when the character changes the cube at some point on Earth. It is designed with Unity3D libraries for the creation of the world and this world consists of random. Each new game will create a new world.Players will continue to fight at the same time until the last player is left.

    The project is implemented in Windows operating system. This is because the Windows operating system is the most common operating system today. The Unity3D game engine has been implemented. There are two reasons why Unity3D is used; the first is that the application is free, and the second is that the libraries it provides to the user are very useful and understandable. It also provides an easy environment for multi-player systems to realize the serverclient relationship. So Unity3D is a good choice. C# is selected as the programming language of the project. Unity3D will be developed with C# language because it offers a lot of resources for Game Development.

    When the player starts the game, he / she will see the main menu in the first place.The main menu will select single player or multiplayer as content. After the player selection is made, if the game is played multiplayer, a server must be created or connected to a server. After all players are connected, for the new game, the game will be installed and the game will start.

      • Obtaining of Cubes and Barriers:

    The player will be able to go to NPCs and access Cube models. NPCs distributed randomly across the globe will be used. Players will also be able to obtain the cubes by breaking the cubes in the world.

      • The End Of The Game Design:

    In the game each player must have an area of barriers to protect himself / herself. This area can be broken with a variety of weapons that players can obtain, and each weapon will have a certain durability. Players will be able to damage each other with these weapons, and the game will be over when their health points are done. The game will continue until the last player remains.

  • Results and Discussion:

    This project is a competitive environment where people enjoy and develop their creativity with great freedoms. The biggest advantage of the developed system is that it enables players to develop their creativity by applying the changes they want on the world with the freedom they have provided to create an unlimited world. It also allows different players to socialize and have fun with the competitive environment that is formed by interacting with each other. The most important disadvantage is that people can lose a lot of time as they can in all areas of the entertainment industry, as a result, the project provides people with an entertainment environment.

    System requirements are low because the graphics of the game are not that extreme. But as the world grows, performance can be negatively affected. Because the fields that are created are stored in memory for reuse. If memory is not sufficient, this can cause problems.

  • Conclusion:

As a conclusion, compared to similar projects, it was seen that a single-player design was made by creating fixed maps in most projects. It was also observed that they were very simple in terms of content. In this project we tried to prevent this simplicity by using various modules. This provides multiple scenarios to the game. However, this situation has caused performance losses and various problems. For example, some problems have encountered during the implementation of the multiplayer option. With the correct design of the modules to be added(such as the implementation of the multiplayer option from the beginning), these problems can be avoided.

About

Multiplayer Procedural Visual Sandbox Game Like Minecraft

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published