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LightSwitch.cs
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LightSwitch.cs
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using Facepunch;
using System;
using System.IO;
using System.Runtime.InteropServices;
using uLink;
using UnityEngine;
[NGCAutoAddScript]
public class LightSwitch : NetBehaviour, IActivatable, IActivatableToggle, IContextRequestable, IContextRequestableQuick, IContextRequestableText, IContextRequestablePointText, IComponentInterface<IActivatable, Facepunch.MonoBehaviour, Activatable>, IComponentInterface<IActivatable, Facepunch.MonoBehaviour>, IComponentInterface<IActivatable>, IComponentInterface<IContextRequestable, Facepunch.MonoBehaviour, Contextual>, IComponentInterface<IContextRequestable, Facepunch.MonoBehaviour>, IComponentInterface<IContextRequestable>
{
[SerializeField]
private int _randSeed;
[SerializeField]
private bool _startsOn;
private double lastChangeTime;
private sbyte lastPickedOff;
private sbyte lastPickedOn;
[SerializeField]
protected float maxOffFadeDuration;
[SerializeField]
protected float maxOnFadeDuration;
[SerializeField]
protected float minOffFadeDuration;
[SerializeField]
protected float minOnFadeDuration;
private bool on;
private SeededRandom rand;
[SerializeField]
protected LightStyle[] randOff;
[SerializeField]
protected LightStyle[] randOn;
private bool registeredConnectCallback;
private StylistCTX[] stylistCTX;
[SerializeField]
protected LightStylist[] stylists;
[SerializeField]
protected string textTurnOff = "Flick Down";
[SerializeField]
protected string textTurnOn = "Flick Up";
public ActivationToggleState ActGetToggleState()
{
return (!this.on ? ActivationToggleState.Off : ActivationToggleState.On);
}
public ActivationResult ActTrigger(Character instigator, ulong timestamp)
{
return this.ActTrigger(instigator, !this.on ? ActivationToggleState.On : ActivationToggleState.Off, timestamp);
}
public ActivationResult ActTrigger(Character instigator, ActivationToggleState toggleTarget, ulong timestamp)
{
ActivationToggleState state = toggleTarget;
if (state != ActivationToggleState.On)
{
if (state != ActivationToggleState.Off)
{
return ActivationResult.Fail_BadToggle;
}
}
else
{
if (this.on)
{
return ActivationResult.Fail_Redundant;
}
this.ServerToggle(timestamp);
return (!this.on ? ActivationResult.Fail_Busy : ActivationResult.Success);
}
if (!this.on)
{
return ActivationResult.Fail_Redundant;
}
this.ServerToggle(timestamp);
return (!this.on ? ActivationResult.Success : ActivationResult.Fail_Busy);
}
private void Awake()
{
this.rand = new SeededRandom(this.randSeed);
MakeCTX(ref this.stylists, ref this.stylistCTX);
if (this.stylists != null)
{
for (int i = 0; i < this.stylists.Length; i++)
{
if (this.stylists[i] != null)
{
this.stylists[i] = this.stylists[i].ensuredAwake;
}
}
}
}
[RPC]
private void ConnectSetup(byte[] data)
{
using (MemoryStream stream = new MemoryStream(data))
{
using (BinaryReader reader = new BinaryReader(stream))
{
this.Read(reader);
}
}
}
public ContextExecution ContextQuery(Controllable controllable, ulong timestamp)
{
return (ContextExecution.NotAvailable | ContextExecution.Quick);
}
public ContextResponse ContextRespondQuick(Controllable controllable, ulong timestamp)
{
this.ServerToggle(timestamp);
return ContextResponse.DoneBreak;
}
public string ContextText(Controllable localControllable)
{
if (this.on)
{
return this.textTurnOff;
}
return this.textTurnOn;
}
public bool ContextTextPoint(out Vector3 worldPoint)
{
worldPoint = new Vector3();
return false;
}
private static void DefaultArray(string test, ref LightStyle[] array)
{
if (array == null)
{
LightStyle style = test;
if (style != null)
{
LightStyle[] styleArray1 = new LightStyle[] { style };
array = styleArray1;
}
else
{
array = new LightStyle[0];
}
}
else if (array.Length == 0)
{
LightStyle style2 = test;
if (style2 != null)
{
LightStyle[] styleArray2 = new LightStyle[] { style2 };
array = styleArray2;
}
}
}
private void JumpUpdate()
{
double time = NetCull.time - this.lastChangeTime;
if (this.on)
{
int index = 0;
int num3 = (this.randOn != null) ? this.randOn.Length : 0;
while (index < this.stylistCTX.Length)
{
if (((this.stylists[index] != null) && (this.stylistCTX[index].lastOnStyle >= 0)) && ((this.stylistCTX[index].lastOnStyle < num3) && (this.randOn[(int) this.stylistCTX[index].lastOnStyle] != null)))
{
this.stylists[index].Play(this.randOn[(int) this.stylistCTX[index].lastOnStyle], time);
}
else
{
Debug.Log("Did not set on " + index, this);
}
index++;
}
}
else
{
int num4 = 0;
int num5 = (this.randOff != null) ? this.randOff.Length : 0;
while (num4 < this.stylistCTX.Length)
{
if (((this.stylists[num4] != null) && (this.stylistCTX[num4].lastOffStyle >= 0)) && ((this.stylistCTX[num4].lastOffStyle < num5) && (this.randOff[(int) this.stylistCTX[num4].lastOffStyle] != null)))
{
this.stylists[num4].Play(this.randOff[(int) this.stylistCTX[num4].lastOffStyle], time);
}
else
{
Debug.Log("Did not set off " + num4, this);
}
num4++;
}
}
}
private static bool MakeCTX(ref LightStylist[] stylists, ref StylistCTX[] ctx)
{
int length;
if (stylists == null)
{
length = 0;
}
else
{
length = stylists.Length;
}
Array.Resize<StylistCTX>(ref ctx, length);
return (length > 0);
}
private void OnDestroy()
{
if (this.registeredConnectCallback)
{
GameEvent.PlayerConnected -= new GameEvent.OnPlayerConnectedHandler(this.PlayerConnected);
this.registeredConnectCallback = false;
}
}
public void PlayerConnected(PlayerClient player)
{
byte[] buffer = new byte[this.StreamSize];
using (MemoryStream stream = new MemoryStream(buffer))
{
using (BinaryWriter writer = new BinaryWriter(stream))
{
this.Write(writer);
}
}
NetCull.RPC<byte[]>((UnityEngine.MonoBehaviour) this, "ConnectSetup", player.netPlayer, buffer);
}
private void Read(BinaryReader reader)
{
this.lastChangeTime = reader.ReadDouble();
this.on = this.lastChangeTime > 0.0;
if (!this.on)
{
this.lastChangeTime = -this.lastChangeTime;
}
int seed = reader.ReadInt32();
uint num2 = reader.ReadUInt32();
byte newSize = reader.ReadByte();
Array.Resize<StylistCTX>(ref this.stylistCTX, newSize);
Array.Resize<LightStylist>(ref this.stylists, newSize);
for (int i = 0; i < newSize; i++)
{
this.stylistCTX[i].Read(reader);
}
if (seed != this.rand.Seed)
{
this._randSeed = seed;
this.rand = new SeededRandom(seed);
}
this.rand.PositionData = num2;
this.JumpUpdate();
}
[RPC]
protected void ReadState(bool on, uLink.NetworkMessageInfo info)
{
this.lastChangeTime = info.timestampInMillis;
this.on = on;
if (on)
{
this.TurnOn();
}
else
{
this.TurnOff();
}
}
private void Reset()
{
this._randSeed = UnityEngine.Random.Range(0, 0x7fffffff);
if (this.stylists == null)
{
this.stylists = new LightStylist[0];
}
DefaultArray("on", ref this.randOn);
DefaultArray("off", ref this.randOff);
}
private void ServerToggle(ulong timestamp)
{
this.on = !this.on;
this.lastChangeTime = ((double) timestamp) / 1000.0;
if (this.on)
{
this.TurnOn();
}
else
{
this.TurnOff();
}
NetCull.RPC<bool>((UnityEngine.MonoBehaviour) this, "ReadState", uLink.RPCMode.Others, this.on);
}
private void TurnOff()
{
if ((this.randOff == null) || (this.randOff.Length == 0))
{
Debug.LogError("Theres no light styles in randOn", this);
}
else
{
int length = this.randOff.Length;
for (int i = 0; i < this.stylistCTX.Length; i++)
{
this.stylistCTX[i].lastOffStyle = (sbyte) this.rand.RandomIndex(length);
if (this.stylists[i] != null)
{
this.stylists[i].CrossFade(this.randOff[(int) this.stylistCTX[i].lastOffStyle], UnityEngine.Random.Range(this.minOffFadeDuration, this.maxOffFadeDuration));
}
}
}
}
private void TurnOn()
{
if ((this.randOn == null) || (this.randOn.Length == 0))
{
Debug.LogError("Theres no light styles in randOn", this);
}
else
{
int length = this.randOn.Length;
for (int i = 0; i < this.stylistCTX.Length; i++)
{
this.stylistCTX[i].lastOnStyle = (sbyte) this.rand.RandomIndex(length);
if (this.stylists[i] != null)
{
this.stylists[i].CrossFade(this.randOn[(int) this.stylistCTX[i].lastOnStyle], UnityEngine.Random.Range(this.minOnFadeDuration, this.maxOnFadeDuration));
}
}
}
}
private void Write(BinaryWriter writer)
{
writer.Write(!this.on ? -this.lastChangeTime : this.lastChangeTime);
writer.Write(this.rand.Seed);
writer.Write(this.rand.PositionData);
writer.Write((byte) this.stylistCTX.Length);
for (int i = 0; i < this.stylistCTX.Length; i++)
{
this.stylistCTX[i].Write(writer);
}
}
protected int randSeed
{
get
{
return this._randSeed;
}
}
protected bool startsOn
{
get
{
return this._startsOn;
}
private set
{
this._startsOn = value;
}
}
private int StreamSize
{
get
{
return (0x11 + (this.stylistCTX.Length * 2));
}
}
[StructLayout(LayoutKind.Sequential)]
private struct StylistCTX
{
public const int SIZE = 2;
public sbyte lastOnStyle;
public sbyte lastOffStyle;
public void Write(BinaryWriter writer)
{
writer.Write(this.lastOnStyle);
writer.Write(this.lastOffStyle);
}
public void Read(BinaryReader reader)
{
this.lastOnStyle = reader.ReadSByte();
this.lastOffStyle = reader.ReadSByte();
}
}
}