CloudOnce is a Unity3D plug-in that provides a unified game services API for Google Play Game Services, iOS Game Center and Amazon GameCircle. Ease of use is the primary focus for the plug-in, but it also attempts to satisfy the needs of power users.
Check out the Getting Started guide for an overview of available features and how to implement them.
If you need more technical or more complete documentation of the plug-in, you can check out the API documentation.
Please do not use the issue tracker for personal support requests (use Stack Overflow).
Did you stumble upon a bug? If you can not find anything related to your issue, feel free to report it to us in the issue tracker.
If you've improved CloudOnce and think that other people would enjoy it, submit a pull request. Anyone and everyone is welcome to contribute.
Please take a moment to review the guidelines for contributing.
Make sure your code works in Unity3D v5.0.0f4 and up. Code that produces warnings in the Unity3D console will not be accepted.
This plug-in was originally developed for internal use by Trollpants Game Studio. Sindri Jóelsson wrote most of the original code, and Jan Ivar Z. Carlsen assisted by writing the implementations for Google Play and iOS.
In January 2015 work began to make it into a commercial product. From that point, Jan Ivar has been the sole developer on the project. The first commercial version was released on the Asset Store on May 6th 2015.
CloudOnce has evolved a lot since then, and on June 1st 2016 it was made open-source. This was done both due to time constraints (both creators have other full time jobs), and that the financial incentive wasn't large enough to justify the support responsibilities that comes from selling a commercial product.
The contents of this project is licensed under the MIT license, unless other is specified in file header. See LICENSE file file in the project root for full license information.