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Codebreak

Open source Dofus 1.29 emulator

Feel free to contribute, fork and make a pull request !

Working features

  • Spells
  • Player statistics
  • Monsters
  • Items
  • Shop
  • Npc
  • Merchant
  • Auction House
  • Guild
  • Bank
  • Party
  • Dungeon
  • Exchange
    • Player
    • Taxcollector (farm)
    • Generic storage (trash etc..)
    • Npc (shop, trade)
    • Merchant
  • Fights
    • Challenge
    • Player versus monsters
    • Player versus taxcollector
    • Aggression
  • Job (harvesting, crafting)
  • Quest (not fully implemented yet)

Customization

The script system allows you to customize the gameplay by adding effects on map triggers, items, npc response, end of fight and quest steps

First, have a look at currently implemented conditions HERE

Then, check currently implemented effects HERE

Now, you can combine both of them to make a gameplay scenario e.g. :

  • Conditions, player must :
    • be level > 100
    • being aligned as a bontarian
    • owning an item of type XXXX (templateId)
    • be on mapId 5000
  • Effects :
    • teleport him to mapId XXXX
    • give him an item of type XXXX (templateId)
    • remove the item of type XXXX (templateId, previously mentionned in conditions)

Credits

  • bouh2
  • vendethiel
  • nathanael
  • urthawen
  • noxivs

About

Dofus 1.29 emulator written in C# including authservice, worldservice, rpc framework, tools and website

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  • C# 73.3%
  • JavaScript 22.8%
  • CSS 3.6%
  • Other 0.3%