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Character.cs
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Character.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ObjectUsabilityTest
{
class Character
{
string name;
public int hp;
int maxHp, atk, def;
public void attack (Character enemy)
{
int dmg = atk - enemy.def;
if(dmg > 0)
enemy.hp -= atk - enemy.def;
}
public void rest ()
{
hp = maxHp;
}
public string getName() { return name; }
public int getDef() { return def; }
public int getMaxHp() { return maxHp; }
public Character(string named, int health, int power, int protect)
{
name = named;
hp = health;
maxHp = health;
atk = power;
def = protect;
}
public override string ToString()
{
return (name + " hp:" + hp + " atk:" + atk + " def:" + def);
}
}
}