/
Heli.cs
134 lines (120 loc) · 3.99 KB
/
Heli.cs
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using System;
using System.Windows.Forms;
using GTA;
using _InputChecker;
namespace TestScriptCS.Scripts
{
public class Heli : Script
{
InputChecker inputCheckerBomb = new InputChecker();
bool AllF = false;
Vehicle heli;
Ped driver;
public Heli()
{
Interval = 500;
inputCheckerBomb.AddCheckKeys(new Keys[] { Keys.H, Keys.E, Keys.L, Keys.I });
this.Tick += new EventHandler(this.Bombat_Tick);
KeyDown += new GTA.KeyEventHandler(Bombat_KeyDown);
}
private void Reset()
{
if (Exists(heli))
{
if (heli.PetrolTankHealth > 0)
{
heli.PetrolTankHealth = -1.0f;
}
heli.NoLongerNeeded();
}
if (Exists(driver))
{
driver.Money = 0;
driver.Invincible = false;
driver.NoLongerNeeded();
}
}
private void Bombat_Tick(object sender, EventArgs e)
{
if (AllF == true)
{
if (!Player.Character.isAlive)
{
Reset();
AllF = false;
return;
}
Vector3 Pos = Player.Character.Position;
if (!Exists(heli))
{
heli = GTA.World.CreateVehicle("MAVERICK",Pos.Around(5.0f));
if (Exists(driver)) { driver.Delete(); }
driver = heli.CreatePedOnSeat(VehicleSeat.Driver);
return;
}
else
{
if (Player.Character.isInVehicle(heli) || Pos.DistanceTo(heli.Position)>50.0f || !heli.isAlive)
{
Reset();
AllF = false;
}
if (Exists(driver))
{
if (driver.isInVehicle(heli))
{
driver.Money = 500;
driver.Invincible = true;
}
else
{
driver.WarpIntoVehicle(heli, VehicleSeat.Driver);
}
}
else
{
driver = heli.CreatePedOnSeat(VehicleSeat.Driver);
return;
}
Blip tar = GTA.Game.GetWaypoint();
if (Exists(tar))
{
if (tar.Position.DistanceTo(tar.Position) > 50)
{
driver.Task.DriveTo(tar.Position+new Vector3(0,0,20), 50, false);
}
else
{
driver.Task.DriveTo(tar.Position, 30, false);
}
}
else
{
Reset();
AllF = false;
}
}
}
}
void Bombat_KeyDown(object sender, GTA.KeyEventArgs e)
{
inputCheckerBomb.AddInputKey(e.Key);
if (inputCheckerBomb.Check(0) == true)
{
if (AllF)
{
Game.DisplayText("Heli OFF", 4000);
AllF = false;
Reset();
}
else
{
Game.DisplayText("Heli ON", 4000);
AllF = true;
heli = null;
driver = null;
}
}
}
}
}