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OSVR-Unity Palace Demo

Project source hosted at: https://github.com/OSVR/OSVR-Unity-Palace-Demo

This demo currently uses OSVR-Unity-v0.6.3.10-gec2d6ed (build number 274) with OSVR-Core v0.6.728-g71949a3.

This demo supports Direct Mode, Timewarp, and Distortion Correction via OSVR RenderManager. The DLLs are included in the Plugins x86_64 folder. Direct Mode requires Unity 5.2+ and NVIDIA graphics cards with the latest drivers (361.43). NVIDIA specifies that a 700 series card or better is required, but our testing indicates that select lower cards may also be compatible. Tested and working on a 560M.

  1. A recent build of OSVR-Core is required to run this demo. Last tested with OSVR-Core v0.6.728-g71949a3.

  2. In the OSVR-Core Snapshot download, navigate to the bin folder to find:

osvr_server.exe -- this must be running for OSVR to work.

osvr_server_config.json -- this must be configured for your device. By default it will work with the HDK. See included examples in the bin and share folders for other configurations.

Add any device plugins to the osvr-plugins-0 folder.

  1. Connect your device to and start osvr_server.exe, not necessarily in that order.

RenderManager / DirectMode

The Plugins folder contains DLLs from RenderManager v0.6.32. You will need to install RenderManager and run an appropriate configuration file to enable DirectMode. See the sample configs included in the latest release or in the RenderManager install directory.

#Android Here is an Android apk built with this project.

See the Android branch README for more information.

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A simple example OSVR Unity 5.3 project.

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