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InvestorsNotAvailableView.cs
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InvestorsNotAvailableView.cs
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using UnityEngine;
namespace Bos.UI {
using UnityEngine.UI;
public class InvestorsNotAvailableView : GameBehaviour {
public Button raiseStatusButton;
public Text descriptionText;
public Text requiredCashText;
public GameObject TryReachCashContent;
public override void OnEnable() {
TryReachCashContent.SetActive(false);
if(Services.InvestorService.TriesCount > 0 ) {
descriptionText.text = LocalizationObj.GetString("lbl_investor_lock_2");
raiseStatusButton.Deactivate();
double requiredCash = Services.InvestorService.GetCompanyCashRequiredToSellInvestors();
if(requiredCash.Approximately(0.0)) {
requiredCashText.text = string.Empty;
} else {
requiredCashText.text =$"{BosUtils.GetCurrencyString(new CurrencyNumber(requiredCash), "#FFE759", "#FFE759")}";
TryReachCashContent.SetActive(true);
}
} else {
descriptionText.text = LocalizationObj.GetString("lbl_investor_locked_view");
raiseStatusButton.Activate();
requiredCashText.text = string.Empty;
}
raiseStatusButton.SetListener(() => {
//Services.ViewService.ShowDelayed(ViewType.ProductsView, BosUISettings.Instance.ViewShowDelay);
Services.ViewService.ShowDelayed(ViewType.ProfileView, BosUISettings.Instance.ViewShowDelay, new ViewData {
UserData = ProfileViewTab.StatusGoods
});
Services.SoundService.PlayOneShot(SoundName.click);
});
}
}
}