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A powerful Unity ECS system to render massive numbers of animated sprites.

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SpriteSheetRenderer

This is a set of DOTS systems that allows about 100,0000 sprites be rendered on screen at about 100 FPS (on a good PC).

Forked from fabriziospadaro/SpriteSheetRenderer, refactored to match my coding and system architecture standard.

Animating not implemented.

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A powerful Unity ECS system to render massive numbers of animated sprites.

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  • ShaderLab 48.1%
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