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Codebreak

Open source Dofus 1.29 emulator

Feel free to contribute, fork and make a pull request !

Working features

  • Spells
  • Player statistics
  • Monsters
  • Items
  • Shop
  • Npc
  • Merchant
  • Auction House
  • Guild
  • Bank
  • Exchange
    • Player
    • Taxcollector (farm)
    • Generic storage (trash etc..)
    • Npc (shop, trade)
    • Merchant
  • Fights
    • Challenge
    • Player versus monsters
    • Player versus taxcollector
    • Aggression
  • Job (all skills)

Customization

The script system allows you to customize the gameplay by adding effects on map triggers, items, npc response, end of fight

First, have a look at currently implemented conditions HERE

Then, check currently implemented effects HERE

Now, you can combine both of them to make a gameplay scenario e.g. :

  • Conditions, player must :
    • be level > 100
    • being aligned as a bontarian
    • owning an item of type XXXX (templateId)
    • be on mapId 5000
  • Effects :
    • teleport him to mapId XXXX
    • give him an item of type XXXX (templateId)
    • remove the item of type XXXX (templateId, previously mentionned in conditions)

Credits

  • bouh2
  • vendethiel
  • nathanael
  • urthawen
  • noxivs

About

Dofus 1.29 emulator written in C# including authservice, worldservice, rpc framework, tools and website

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  • C# 73.3%
  • JavaScript 22.8%
  • CSS 3.6%
  • Other 0.3%