Skip to content

Mavoc/PrimeSonicSubnauticaMods

 
 

Repository files navigation

PrimeSonic SubnauticaMods

Mods I've created for Subnautica

Mod Status Features Nexus
Vehicle Upgrades In Cyclops Released
  • Adds recipies from the Vehicle Upgrade Console to the Cyclops fabricator.
  • Reorganizes the Cyclops module recipies into their own tab on the crafting tree.
  • Made redundant by the Vehicle Module Fabricator but some people still prefer it.
  • Cross compatible with MoreCyclopsUpgrades: Adds the CyclopsSolarCharger.
  • Cross compatible with UpgradedVehicles: Adds the Speed Boost Module and Vehicle Power Core.
83
Vehicle Module Fabricator Released
  • Adds a new type of buildable fabricator for vehicle upgrade modules. Big thanks to OSubMarin for getting the new model working.
  • Cross compatible with many other vehicle upgrade mods. Check the Nexus page for deatils.
  • Can be updated for new modded upgrade modules via a txt config file.
93
More Cyclops Upgrades Released Collects all the new Cyclops upgrade modules into a single mod plus adding some new ones
  • Cyclops Solar Power
    • Provides solar recharging just like the Seamoth Solar Charger.
    • The Mk2 includes slightly improved charging and an onboard battery that retains additional power for when the sun goes out.
    • Available as a standard upgrade module in the Cyclops fabricator.
  • Cyclops Nuclear Power
    • Allows recharging off of a specialized nuclear battery.
    • Depleted modules can now be refilled thanks to AlexejheroYTB.
    • Intelligent and configurable for conserving as much nuclear power as possible.
  • Nuclear Fabricator
    • A specialized fabricator for handling all nuclear items.
    • Depleted Nuclear Reactor modules can be refilled here.
  • Cyclops Power Efficiency Module MK2 & MK3
    • Even better miles per powercell charge.
    • Reduced costs for Silent Running, Sonar, and Shields.
  • Cyclops Thermal Reactor Mk2
    • The Mk2 includes slightly improved charging and an onboard battery that retains additional power for when it's cold.
  • Cyclops Speed Boost Module
    • Allows the cyclops to move faster at the cost of greater power consumption.
  • When equipped with modules that have internal batteries, the Cyclops power displays will adjust accordingly to the total available power.
  • Auxiliary Upgrade Console
    • A buildable upgrade console for the Cyclops.
    • Now you can equipped far more than the standard 6 upgrade modules.
101
Custom-Craft-2-SML Released
  • A complete replacement for CustomCraft built using SMLHelper for the better compatibility with other mods.
  • Managed entirely through user-configurable text files.
    • Custom inventory item sizes
    • Modify existing recipes
    • Add new recipes for normally uncraftable items
    • You can even add these to your own custom crafting tabs
    • Force items to start unlocked
    • Reconfigure a recipe to unlock other items
    • Customize the energy value of items in the BioReactor
  • Sample files provided and all original recipes for all in-game items generate on first load.
114
Upgraded Vehicles Released
  • Depth modules add gradually increasingly bonuses to vehicle HP, damage reduction, speed, and engine efficiency.
  • Other changes
    • Speed Boost Module: New module that let's small vehicles go faster at the cost of additional power drain.
    • Modded Hull Armor Module: Now gives a small bonus against all damage, even creature attacks.
115
DataBox Scanner Fix Released
  • Fixes the bug where the Scanner Room would still pick up empty DataBoxes.
  • Special thanks to Vlad-00003 for making LargeDepositsFix open source which helped kick start the fix for DataBoxes.
128

About

Mods I've created for Subnautica

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 100.0%