forked from Coosu/OSharp.Storyboard
-
Notifications
You must be signed in to change notification settings - Fork 0
/
AnimatedElement.cs
65 lines (59 loc) · 2.85 KB
/
AnimatedElement.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
using OSharp.Storyboard.Internal;
using System;
using System.IO;
namespace OSharp.Storyboard
{
public sealed class AnimatedElement : Element
{
protected override string Head =>
$"{Type},{Layer},{Origin},\"{ImagePath}\",{DefaultX},{DefaultY},{FrameCount},{FrameDelay},{LoopType}";
public int FrameCount { get; set; }
public float FrameDelay { get; set; }
public LoopType LoopType { get; set; }
/// <summary>
/// Create a storyboard element by dynamic images.
/// </summary>
/// <param name="type">Set element type.</param>
/// <param name="layer">Set element layer.</param>
/// <param name="origin">Set element origin.</param>
/// <param name="imagePath">Set image path.</param>
/// <param name="defaultX">Set default x-coordinate of location.</param>
/// <param name="defaultY">Set default x-coordinate of location.</param>
/// <param name="frameCount">Set frame count.</param>
/// <param name="frameDelay">Set frame rate (frame delay).</param>
/// <param name="loopType">Set loop type.</param>
public AnimatedElement(ElementType type, LayerType layer, OriginType origin, string imagePath, float defaultX,
float defaultY, int frameCount, float frameDelay, LoopType loopType) : base(type, layer, origin, imagePath, defaultX, defaultY)
{
FrameCount = frameCount;
FrameDelay = frameDelay;
LoopType = loopType;
}
/// <summary>
/// Create a storyboard element by dynamic images.
/// </summary>
/// <param name="type">Set element type.</param>
/// <param name="layer">Set element layer.</param>
/// <param name="origin">Set element origin.</param>
/// <param name="imagePath">Set image path.</param>
/// <param name="defaultX">Set default x-coordinate of location.</param>
/// <param name="defaultY">Set default x-coordinate of location.</param>
/// <param name="frameCount">Set frame count.</param>
/// <param name="frameDelay">Set frame rate (frame delay).</param>
/// <param name="loopType">Set loop type.</param>
public AnimatedElement(string type, string layer, string origin, string imagePath, float defaultX,
float defaultY, int frameCount, float frameDelay, string loopType) : base(type, layer, origin, imagePath, defaultX, defaultY)
{
FrameCount = frameCount;
FrameDelay = frameDelay;
LoopType = (LoopType)Enum.Parse(typeof(LoopType), loopType);
}
public override string ToString() => Head;
public override void WriteOsbString(TextWriter sw, bool group = false)
{
if (!IsWorthy) return;
sw.WriteLine(Head);
sw.WriteElementEvents(this, group);
}
}
}