/
PUColorButton.cs
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/
PUColorButton.cs
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/* Copyright (c) 2012 Small Planet Digital, LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
* FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System.Xml;
using UnityEngine;
using System.Collections;
public partial class PUColorButton : PUColorButtonBase, IPUButton {
public PlanetUnityButtonState state = PlanetUnityButtonState.Normal;
private Color savedColor = Color.white;
public void performTouchUp(bool isLongPress)
{
if (onTouchUpExists) {
NotificationCenter.postNotification (scope (), this.onTouchUp, NotificationCenter.Args("sender", this, "isLongPress", isLongPress));
}
}
public void performTouchDown()
{
if (onTouchDownExists) {
NotificationCenter.postNotification (scope (), this.onTouchDown, NotificationCenter.Args("sender", this));
}
}
public void updateButtonToState(PlanetUnityButtonState newState)
{
state = newState;
if(state == PlanetUnityButtonState.Normal)
{
if (touchColorExists) {
if (savedColor != null) {
gameObject.renderer.material.color = savedColor;
} else if (colorExists) {
gameObject.renderer.material.color = new Color (color.r, color.g, color.b, color.a);
} else {
gameObject.renderer.material.color = Color.white;
}
} else {
gameObject.renderer.material.color = savedColor;
}
}
if(state == PlanetUnityButtonState.Highlighted)
{
if(touchColorExists) {
savedColor = gameObject.renderer.material.color;
gameObject.renderer.material.color = new Color(touchColor.r, touchColor.g, touchColor.b, touchColor.a);
}
}
}
public override void UpdateGeometry()
{
base.UpdateGeometry ();
BoxCollider boxCollider = gameCollider as BoxCollider;
if (touchSizeExists) {
boxCollider.center = new Vector3 ((touchSize.x != 0 ? touchSize.x : bounds.w)/2, (touchSize.y != 0 ? touchSize.y : bounds.h)/2, 1.0f);
boxCollider.size = new Vector3 ((touchSize.x != 0 ? touchSize.x : bounds.w), (touchSize.y != 0 ? touchSize.y : bounds.h), 1.0f);
} else {
boxCollider.center = new Vector3 (bounds.w/2.0f, bounds.h/2.0f, 0.0f);
boxCollider.size = new Vector3 (bounds.w, bounds.h, 1.0f);
}
}
public override void gaxb_load(XmlReader reader, object _parent, Hashtable args)
{
base.gaxb_load(reader, _parent, args);
if (colorExists) {
savedColor = new Color (color.r, color.g, color.b, color.a);
} else {
savedColor = new Color (0,0,0,0);
}
gameCollider = (BoxCollider) gameObject.AddComponent(typeof(BoxCollider));
BoxCollider boxCollider = gameCollider as BoxCollider;
if(touchSizeExists)
boxCollider.size = new Vector3((touchSize.x != 0 ? touchSize.x : bounds.w), (touchSize.y != 0 ? touchSize.y : bounds.h), 1.0f);
else
boxCollider.size = new Vector3(bounds.w, bounds.h, 1.0f);
PlanetUnityButtonScript buttonScript = (PlanetUnityButtonScript)gameObject.AddComponent(typeof(PlanetUnityButtonScript));
buttonScript.entity = this;
}
public void SetSavedColor(cColor c) {
savedColor = new Color (c.r, c.g, c.b, c.a);
}
}