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SuperCard.cs
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SuperCard.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CardLibrary
{
public enum Suit
{
Club = 1,
Diamond,
Heart,
Spade
}
public enum Rank
{
Deuce = 2,
Three = 3,
Four = 4,
Five = 5,
Six = 6,
Seven = 7,
Eight = 8,
Nine = 9,
Ten = 10,
Jack = 11,
Queen = 12,
King = 13,
Ace = 14
}
public abstract class SuperCard : IEquatable<SuperCard> , IComparable<SuperCard>
{
public Rank CardRank { get; set; }
public abstract Suit CardSuit { get; set; }
public abstract void Display();
public bool inplay { get; set; }
public int CompareTo (SuperCard other)
{
int result = this.CardSuit.CompareTo(other.CardSuit);
if (result == 0)
result = this.CardRank.CompareTo(other.CardRank);
return result;
}
public bool Equals(SuperCard otherCard)
{
if (this.CardSuit.Equals(otherCard.CardSuit))
{
return true;
}
return false;
}
}
public class CardClub : SuperCard
{
private Suit _CardSuit = Suit.Club;
public override Suit CardSuit
{
get
{
return _CardSuit;
}
set
{
}
}
public CardClub (Rank cRank)
{
CardRank = cRank;
}
public override void Display()
{
// Code to Display a diamond card...
Console.BackgroundColor = ConsoleColor.White;
Console.ForegroundColor = ConsoleColor.DarkRed;
Console.WriteLine(CardRank + " of " + CardSuit + "s ♣");
Console.ResetColor();
}
}
public class CardDiamond : SuperCard
{
private Suit _CardSuit = Suit.Diamond;
public override Suit CardSuit
{
get
{
return _CardSuit;
}
set
{
}
}
public CardDiamond(Rank cRank)
{
CardRank = cRank;
}
public override void Display()
{
// Code to Display a diamond card...
Console.BackgroundColor = ConsoleColor.White;
Console.ForegroundColor = ConsoleColor.DarkRed;
Console.WriteLine(CardRank + " of " + CardSuit + "s ♦");
Console.ResetColor();
}
}
public class CardHeart : SuperCard
{
private Suit _CardSuit = Suit.Heart;
public override Suit CardSuit
{
get
{
return _CardSuit;
}
set
{
}
}
public CardHeart(Rank cRank)
{
CardRank = cRank;
}
public override void Display()
{
// Code to Display a heart card...
Console.BackgroundColor = ConsoleColor.White;
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(CardRank + " of " + CardSuit + "s ♥");
Console.ResetColor();
}
}
public class CardSpade : SuperCard
{
private Suit _CardSuit = Suit.Spade;
public override Suit CardSuit
{
get
{
return _CardSuit;
}
set
{
}
}
public CardSpade(Rank cRank)
{
CardRank = cRank;
}
public override void Display()
{
// Code to Display a Spade card...
Console.BackgroundColor = ConsoleColor.White;
Console.ForegroundColor = ConsoleColor.Black;
Console.WriteLine(CardRank + " of " + CardSuit + "s ♠");
Console.ResetColor();
}
}
public class CardSet
{
public void ResetUsage()
{
for (int i = 0; i < cardArray.Length; i++)
{
cardArray[i].inplay = false;
}
}
public SuperCard[] cardArray;
public Random random = new Random();
public CardSet()
{
cardArray = new SuperCard[52];
int i = 0;
while(i <= 51)
{
for (int a = 2; a <= 14; a++)
{
cardArray[i] = new CardClub((Rank)(a));
i++;
}
for (int b = 2; b <= 14; b++)
{
cardArray[i] = new CardHeart((Rank)(b));
i++;
}
for (int c = 2; c <= 14; c++)
{
cardArray[i] = new CardSpade((Rank)(c));
i++;
}
for (int d = 2; d <= 14; d++)
{
cardArray[i] = new CardDiamond((Rank)(d));
i++;
}
}
}
public SuperCard[] GetCards(int number)
{
SuperCard[] mcardArray = new SuperCard[number];
for (int i = 0; i < number; i++)
{
int randomNumber = random.Next(2,52);
mcardArray[i] = cardArray[randomNumber];
if (cardArray[randomNumber].inplay == true)
{
while (cardArray[randomNumber].inplay == true)
{
randomNumber = random.Next(2, 52);
mcardArray[i] = cardArray[randomNumber];
}
}
if (cardArray[randomNumber].inplay == false)
{
cardArray[randomNumber].inplay = true;
}
}
return mcardArray;
}
public SuperCard GetOneCard()
{
SuperCard mcard;
int randomNumber = random.Next(2, 52);
mcard = cardArray[randomNumber];
if (cardArray[randomNumber].inplay == true)
{
while (cardArray[randomNumber].inplay == true)
{
randomNumber = random.Next(2, 52);
mcard = cardArray[randomNumber];
}
}
if (cardArray[randomNumber].inplay == false)
{
cardArray[randomNumber].inplay = true;
}
return mcard;
}
}
}