In this test assignment i created a Procedural Dungeon Generator. I used Seeding and Perlin noise to generate the dungeon.
For this test assignment i will be using Unity C#. I chose Unity C# for a couple of reasons.
- Unity allows me to create this assignment in a three dimensional space, which will be an extra challenge for me.
- I can learn a lot about Unity, since i only use it when it is required.
- Using and creating two dimensional arrays in C# is fairly easy compared to two dimensional arrays in JavaScript.
- After some research, seeding in JavaScript seems to take weeks to write correctly.
- Seeding.
- Perlin noise generation.
Monday | Tuesday | Wednesday | Thursday | Friday | |
---|---|---|---|---|---|
week 1 | --- | --- | --- | --- | Documentation |
week 2 | Seeding | Perlin noise | Polishing | --- | --- |