Skip to content

Mediacollege Amsterdam test assignment 1: Procedurally generated dungeon

Notifications You must be signed in to change notification settings

PizzaMan26/TestAssignment-ProcedurallyGeneratedDungeon

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

12 Commits
 
 
 
 
 
 

Repository files navigation

Procedurally Generated Dungeon

Qualification file

In this test assignment i created a Procedural Dungeon Generator. I used Seeding and Perlin noise to generate the dungeon.

Features

Software Anaylsis

For this test assignment i will be using Unity C#. I chose Unity C# for a couple of reasons.

  • Unity allows me to create this assignment in a three dimensional space, which will be an extra challenge for me.
  • I can learn a lot about Unity, since i only use it when it is required.
  • Using and creating two dimensional arrays in C# is fairly easy compared to two dimensional arrays in JavaScript.
  • After some research, seeding in JavaScript seems to take weeks to write correctly.

Learning goals

  • Seeding.
  • Perlin noise generation.

Schedule

Monday Tuesday Wednesday Thursday Friday
week 1 --- --- --- --- Documentation
week 2 Seeding Perlin noise Polishing --- ---

Sources

About

Mediacollege Amsterdam test assignment 1: Procedurally generated dungeon

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages