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Football

It's just an old turn-based football project that I had to create in my first programming training year.

"A.I"

The "artificial intelligence" is nothing too special. The program is just analyzing the current situation of the game:

Game Situation:

  • Normal
  • FreeKick
  • ThrowIn
  • CornerKick
  • GoalKick
  • KickOff

Player/Team/Ball Position:

  • Does the player control the ball?
  • Is he surrounded by enemies? --> Run to a free spot!
  • Where is the ball (in the own half or not etc.)?
  • Is the own team or the enemy controling the ball?
  • Where are the teammates?
  • ...

Other Features

The game also has a replay manager for save games, "fully" customizable settings (goal position, kickoff position, goal size, seconds per turn) and a multiplayer (I have to commit the latter, though)..

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Old turn-based football game

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