MetaBlast is a 3D Educational action-adventure game that puts you in the pilot's seat. Shrink down to microscopic size and explore the vivid, dynamic world of a soybean plant cell. The eukaryotic cell is comprised of a dizzying array of molecules, proteins, and organelles. To understand the nature of these entities and their processes across both time and space can be a daunting task. The goal of MetaBlast is to provide a medium that lends itself to the comprehension of cell and metabolic biology. Of course, building and populating an accurate 3D representation of a plant cell is no trivial undertaking, which is why the MetaBlast team spans numerous disciplines. Faculty and students in biology, art, computer science, music, and game design are all equally important in the construction of a compelling and accurate virtual cell game.
MetaBlast is created and maintained at Iowa State University using the Unity Game Development Engine. For more information about MetaBlast, or to download and play the game, go to our website: MetaBlast.org.
If you need help setting up MetaBlast for development, download our tutorial page (Windows only).
Get MetaBlast working in Unity 5.5 correctlyFix and update mini-games- Improve Game Ending (Last 3 modules)
- Update Graphics
- Implement retrieval of player data in game while they play
- Add full Biolog to Main Menu
Add Credits Scene (ISU faculty/staff/students)Fix bug that sometimes causes credits to not appear (Fixed and ready to merge)- Redo SugarRush Minigame
Fix Tile Slider Minigame- Replace all JS scripts with CS equivalent
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