EddieCameron/SoundscapeControl
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
SoundscapeControl.cs Copyright Eddie Cameron 2012 ------- SoundscapeControl.cs is a simple script to help manage fadeins/outs of audio in Unity3D. To use - put the script on a gameobject - add whatever audiogroups you like, they just need a name and one or more audiosources - set the audiosources to whatever volume they should be at max - at runtime, call FadeInGroup/FadeOutGroup (static) and provide the name of the group A simple script, but I've wasted a hell of a lot of time sorting out audio fade logic. Call fadein while something is fading out, call fadeout ten times in a row, NO LONGER WILL IT HURT ------- Source is under GPL, do what you will with it.
About
Simple control of audio fade in/out for Unity3D
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published