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Implementation of behavioral tree AI in Unity 4 to achieve path finding and enemy avoidance

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ZombieAI

##Implementation of behavioral tree AI in Unity 4 to achieve path finding and enemy avoidance

##Yanis Hattab Part of a video games course (COMP 521) at the McGill University School of Computer Science

A Behavioral Tree AI agent (blue sphere) must collect all golden tokens while avoiding being detected by the 4 different kind of zombies (cubes with varying moving patterns and unpridictability)

[See project requirements](Requirements Description.pdf)

See Web Applet Result

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