##Implementation of behavioral tree AI in Unity 4 to achieve path finding and enemy avoidance
##Yanis Hattab Part of a video games course (COMP 521) at the McGill University School of Computer Science
A Behavioral Tree AI agent (blue sphere) must collect all golden tokens while avoiding being detected by the 4 different kind of zombies (cubes with varying moving patterns and unpridictability)
[See project requirements](Requirements Description.pdf)