forked from Blightbuster/The-Forest
/
CrossPlatformInput.cs
271 lines (171 loc) · 4.23 KB
/
CrossPlatformInput.cs
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using System;
using UnityEngine;
public static class CrossPlatformInput
{
private static void RegisterVirtualAxis(CrossPlatformInput.VirtualAxis axis)
{
CrossPlatformInput.virtualInput.RegisterVirtualAxis(axis);
}
private static void RegisterVirtualButton(CrossPlatformInput.VirtualButton button)
{
CrossPlatformInput.virtualInput.RegisterVirtualButton(button);
}
private static void UnRegisterVirtualAxis(string name)
{
CrossPlatformInput.virtualInput.UnRegisterVirtualAxis(name);
}
private static void UnRegisterVirtualButton(string name)
{
CrossPlatformInput.virtualInput.UnRegisterVirtualButton(name);
}
public static CrossPlatformInput.VirtualAxis VirtualAxisReference(string name)
{
return CrossPlatformInput.virtualInput.VirtualAxisReference(name);
}
public static float GetAxis(string name)
{
return CrossPlatformInput.GetAxis(name, false);
}
public static float GetAxisRaw(string name)
{
return CrossPlatformInput.GetAxis(name, true);
}
private static float GetAxis(string name, bool raw)
{
return CrossPlatformInput.virtualInput.GetAxis(name, raw);
}
public static bool GetButton(string name)
{
return CrossPlatformInput.GetButton(name, CrossPlatformInput.ButtonAction.GetButton);
}
public static bool GetButtonDown(string name)
{
return CrossPlatformInput.GetButton(name, CrossPlatformInput.ButtonAction.GetButtonDown);
}
public static bool GetButtonUp(string name)
{
return CrossPlatformInput.GetButton(name, CrossPlatformInput.ButtonAction.GetButtonUp);
}
private static bool GetButton(string name, CrossPlatformInput.ButtonAction action)
{
return CrossPlatformInput.virtualInput.GetButton(name, action);
}
public static Vector3 mousePosition
{
get
{
return CrossPlatformInput.virtualInput.MousePosition();
}
}
public static void SetVirtualMousePositionX(float f)
{
CrossPlatformInput.virtualInput.SetVirtualMousePositionX(f);
}
public static void SetVirtualMousePositionY(float f)
{
CrossPlatformInput.virtualInput.SetVirtualMousePositionY(f);
}
public static void SetVirtualMousePositionZ(float f)
{
CrossPlatformInput.virtualInput.SetVirtualMousePositionZ(f);
}
private static VirtualInput virtualInput = new StandaloneInput();
public enum ButtonAction
{
GetButtonDown,
GetButtonUp,
GetButton
}
public class VirtualAxis
{
public VirtualAxis(string name) : this(name, true)
{
}
public VirtualAxis(string name, bool matchToInputSettings)
{
this.name = name;
this.matchWithInputManager = matchToInputSettings;
CrossPlatformInput.RegisterVirtualAxis(this);
}
public string name { get; private set; }
public bool matchWithInputManager { get; private set; }
public void Remove()
{
CrossPlatformInput.UnRegisterVirtualAxis(this.name);
}
public void Update(float value)
{
this.m_Value = value;
}
public float GetValue
{
get
{
return this.m_Value;
}
}
public float GetValueRaw
{
get
{
return this.m_Value;
}
}
private float m_Value;
}
public class VirtualButton
{
public VirtualButton(string name) : this(name, true)
{
}
public VirtualButton(string name, bool matchToInputSettings)
{
this.name = name;
this.matchWithInputManager = matchToInputSettings;
CrossPlatformInput.RegisterVirtualButton(this);
}
public string name { get; private set; }
public bool matchWithInputManager { get; private set; }
public void Pressed()
{
if (!this.pressed)
{
this.pressed = true;
this.lastPressedFrame = Time.frameCount;
}
}
public void Released()
{
this.pressed = false;
this.releasedFrame = Time.frameCount;
}
public void Remove()
{
CrossPlatformInput.UnRegisterVirtualButton(this.name);
}
public bool GetButton
{
get
{
return this.pressed;
}
}
public bool GetButtonDown
{
get
{
return this.lastPressedFrame - Time.frameCount == 0;
}
}
public bool GetButtonUp
{
get
{
return this.releasedFrame == Time.frameCount - 1;
}
}
private int lastPressedFrame = -5;
private int releasedFrame = -5;
private bool pressed;
}
}