Implementation of Steering Behaviours in Unity with flying Boids
- Seek
- Flying towards and oscillate around a target position
- Flee
- Fly away from target postion as fast as possible
- Arrive
- Fly towards and slow down upon arrival at a target position
- Collision Avoidance
- Avoid walls and obstacles while flying
- Flocking
- Simulates flocking behaviour of birds. Consists of:
- Seperation, Cohesion, Alignment
- Simulates flocking behaviour of birds. Consists of:
- Path Grappling Hooks
- Follow a path