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Implementation of Steering Behaviours with flying Boids in Unity.

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GameAI

Implementation of Steering Behaviours in Unity with flying Boids

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  • Seek
    • Flying towards and oscillate around a target position
  • Flee
    • Fly away from target postion as fast as possible
  • Arrive
    • Fly towards and slow down upon arrival at a target position
  • Collision Avoidance
    • Avoid walls and obstacles while flying
  • Flocking
    • Simulates flocking behaviour of birds. Consists of:
      • Seperation, Cohesion, Alignment
  • Path Grappling Hooks
    • Follow a path

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