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another try of procedural-terrain sim game

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2018 winter project for hobby


Development Diary:

in here

Progress:

For now I'm heading

  • Basic terrain generation
  • Terrain saving
  • Building/unit save
  • Unit daily work flows
  • Individual resources
  • Total resources
  • Basic UI in game-work in progress
    • Entity menu
    • Resource management menu
    • Whole citizen management menu
    • Pause menu(essential)
  • UI structure not in game (ex) main menu,save management menu, etc.
  • Basic building for simplest game(extensive)
  • Basic unit for simplest game(extensive)

If I can go further

  • Random naming at unit/buildings?
  • Detailed terrains
  • More unit/buildings
  • Multiple world per saves
  • Trading between worlds
  • Threats
  • Upgrades (per building)
  • Researches (static)

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another try of procedural-terrain sim game

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