Ejemplo n.º 1
0
        /// <summary>
        /// </summary>
        /// <returns>
        /// </returns>
        public int CreatePlayfields()
        {
            foreach (PlayfieldInfo playfieldInfo in Playfields.Instance.playfields)
            {
                if (!playfieldInfo.disabled)
                {
                    Identity identity = new Identity();
                    identity.Type = IdentityType.Playfield;
                    identity.Instance = playfieldInfo.id;
                    IPlayfield playfield = this.CreatePlayfield(identity);

                    foreach (DistrictInfo districtInfo in playfieldInfo.districts)
                    {
                        PlayfieldDistrict playfieldDistrict = new PlayfieldDistrict();
                        playfieldDistrict.Name = districtInfo.districtName;
                        playfieldDistrict.MinLevel = districtInfo.minLevel;
                        playfieldDistrict.MaxLevel = districtInfo.maxLevel;
                        playfieldDistrict.SuppressionGas = districtInfo.suppressionGas;
                        playfield.Districts.Add(playfieldDistrict);
                    }

                    playfield.X = playfieldInfo.x;
                    playfield.Z = playfieldInfo.z;
                    playfield.XScale = playfieldInfo.xscale;
                    playfield.ZScale = playfieldInfo.zscale;
                    playfield.Expansion = (Expansions)playfieldInfo.expansion;
                    this.playfields.Add(playfield);
                    PlayfieldWorkerHolder playfieldWorkerHolder = new PlayfieldWorkerHolder();
                    playfieldWorkerHolder.PlayfieldWorker.SetPlayfield(playfield);
                    Thread thread = new Thread(playfieldWorkerHolder.PlayfieldWorker.DoWork);
                    thread.Name = "PF" + playfield.Identity.Instance.ToString();
                    playfieldWorkerHolder.thread = thread;
                    thread.Start();
                    this.workers.Add(playfieldWorkerHolder);
                    while (!thread.IsAlive)
                    {
                        ;
                    }
                }
            }

            return this.playfields.Count;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// </summary>
        /// <param name="playfieldNumber">
        /// </param>
        public void CreatePlayfield(int playfieldNumber)
        {
            foreach (PlayfieldInfo playfieldInfo in Playfields.Instance.playfields)
            {
                if (playfieldInfo.id != playfieldNumber)
                {
                    continue;
                }

                Identity identity = new Identity();
                identity.Type = IdentityType.Playfield;
                identity.Instance = playfieldNumber;
                IPlayfield playfield = this.CreatePlayfield(identity);

                foreach (DistrictInfo districtInfo in playfieldInfo.districts)
                {
                    PlayfieldDistrict playfieldDistrict = new PlayfieldDistrict();
                    playfieldDistrict.Name = districtInfo.districtName;
                    playfieldDistrict.MinLevel = districtInfo.minLevel;
                    playfieldDistrict.MaxLevel = districtInfo.maxLevel;
                    playfieldDistrict.SuppressionGas = districtInfo.suppressionGas;
                    playfield.Districts.Add(playfieldDistrict);
                }

                playfield.X = playfieldInfo.x;
                playfield.Z = playfieldInfo.z;
                playfield.XScale = playfieldInfo.xscale;
                playfield.ZScale = playfieldInfo.zscale;
                playfield.Expansion = (Expansions)playfieldInfo.expansion;
                this.playfields.Add(playfield);
                PlayfieldWorkerHolder playfieldWorkerHolder = new PlayfieldWorkerHolder();
                playfieldWorkerHolder.PlayfieldWorker.SetPlayfield(playfield);
                Thread thread = new Thread(playfieldWorkerHolder.PlayfieldWorker.DoWork);
                playfieldWorkerHolder.thread = thread;
                thread.Start();
                this.workers.Add(playfieldWorkerHolder);
                while (!thread.IsAlive)
                {
                    ;
                }

                break;
            }
        }