/// <summary>
            /// Constructs a ButtonPad that handles the emulated hardware's
            /// button interrupts.
            /// </summary>
            /// <param name="sink"></param>
            /// <param name="button"></param>
            /// <param name="pin"></param>
            public ButtonPad(GPIOButtonInputProvider sink, Button button,
                             Cpu.Pin pin)
            {
                this.sink   = sink;
                this.button = button;
#if !MF_FRAMEWORK_VERSION_V3_0
                this.buttonDevice = InputManager.CurrentInputManager.ButtonDevice;
#endif

                if (pin != Cpu.Pin.GPIO_NONE)
                {
                    // When this GPIO pin is true, call the Interrupt method.
                    port = new InterruptPort(pin, true,
                                             Port.ResistorMode.PullUp,
                                             Port.InterruptMode.InterruptEdgeBoth);
                    port.OnInterrupt += new NativeEventHandler(this.Interrupt);
                }
            }
Ejemplo n.º 2
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        /// <summary>
        /// Execution entry point.
        /// </summary>
        public static void Main()
        {
            myApplication = new MyTouchCalibration();

            // Touch notifications are not turned on by default.  You need to
            // explicitly inform the Touch engine that you want touch events to
            // be pumped to your direction, and you want to work with the rest
            // of the architecture.

            Microsoft.SPOT.Touch.Touch.Initialize(myApplication);

            Window mainWindow = myApplication.CreateWindow();

            // Create the object that configures the GPIO pins to buttons.
            GPIOButtonInputProvider inputProvider =
                new GPIOButtonInputProvider(null);

            // Start the application.
            myApplication.Run(mainWindow);
        }
Ejemplo n.º 3
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            /// <summary>
            /// Constructs a ButtonPad that handles the emulated hardware's 
            /// button interrupts.
            /// </summary>
            /// <param name="sink"></param>
            /// <param name="button"></param>
            /// <param name="pin"></param>
            public ButtonPad(GPIOButtonInputProvider sink, Button button, 
                Cpu.Pin pin)
            {
                this.sink = sink;
                this.button = button;
#if !MF_FRAMEWORK_VERSION_V3_0
                this.buttonDevice = InputManager.CurrentInputManager.ButtonDevice;
#endif

                if (pin != Cpu.Pin.GPIO_NONE)
                {
                    // When this GPIO pin is true, call the Interrupt method.
                    port = new InterruptPort(pin, true,
                        Port.ResistorMode.PullUp,
                        Port.InterruptMode.InterruptEdgeBoth);
                    port.OnInterrupt += new NativeEventHandler(this.Interrupt);
                }
            }
Ejemplo n.º 4
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        /// <summary>
        /// Execution entry point.
        /// </summary>
        public static void Main()
        {
            myApplication = new MyTouchCalibration();

            // Touch notifications are not turned on by default.  You need to 
            // explicitly inform the Touch engine that you want touch events to 
            // be pumped to your direction, and you want to work with the rest 
            // of the architecture.

            Microsoft.SPOT.Touch.Touch.Initialize(myApplication);

            Window mainWindow = myApplication.CreateWindow();

            // Create the object that configures the GPIO pins to buttons.
            GPIOButtonInputProvider inputProvider =
                new GPIOButtonInputProvider(null);

            // Start the application.
            myApplication.Run(mainWindow);
        }