The engine of the game. Responsible for following the logic and the rules of the game. The entrance point of the game.
Ejemplo n.º 1
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 static void Main()
 {
     ConsoleRenderer renderer = new ConsoleRenderer(15, 20);
     KeyboardInterface keyboard = new KeyboardInterface();
     Engine engine = new Engine(renderer, keyboard);
     engine.Run();
 }
Ejemplo n.º 2
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		public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
		{
			game = new Engine();
		    game.Run();
		}
Ejemplo n.º 3
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 static void Main()
 {
     game = new Engine();
     game.Run();
 }