Ejemplo n.º 1
0
        public void modifyRole()
        {
            RoleOverride ro = getRoleOverride();

            if (ro != null)
            {
                if (!Object.ReferenceEquals(ro.role, null))
                {
                    this.role = ro.role;
                }
                if (!Object.ReferenceEquals(ro.deftype, null))
                {
                    this.deftype = ro.deftype;
                }
                if (!Object.ReferenceEquals(ro.statspread, null))
                {
                    this.statSpread = ro.statspread;
                }
                if (!Object.ReferenceEquals(ro.item, null))
                {
                    this.item = ro.item;
                }
                this.certainAbility = ro.certainAbility;
            }
        }
Ejemplo n.º 2
0
 private void basicInit(PokeJSONObj obj)
 {
     types = Global.types;
     name  = obj.species.ToLower();
     type1 = types[obj.types[0].ToLower()];
     if (obj.types.Count < 2)
     {
         type2 = type1;
     }
     else
     {
         type2 = types[obj.types[1].ToLower()];
     }
     stats = obj.baseStats;
     setAbilities(obj.abilities);
     weight    = (float)obj.weightkg;
     deftype   = new DefenseType();
     role      = new Role();
     realStats = new Dictionary <string, int>();
 }
Ejemplo n.º 3
0
        /// <summary>
        /// Returns a number between 0,1 that determines
        /// the likelihood of this mon KOing the enemy
        /// </summary>
        /// <param name="enemy"></param>
        /// <returns></returns>
        public float checkKOChance(BattlePokemon enemy)
        {
            float chance = 0;

            //First check if we are faster.

            if (this.getStat("spe") > enemy.getStat("spe"))
            {
                chance += 0.1f;
            }
            //Now check if we are a suitable attacker
            Role        role     = mon.getRole();
            DefenseType edeftype = enemy.mon.getDefType();

            if (((role.physical) && (edeftype.special)) ||
                ((role.special) && (edeftype.physical)) ||
                (edeftype.any))
            {
                chance += 0.4f;
            }

            if (enemy.getHPPercentage() < 50)
            {
                chance += 0.2f;
            }
            else
            {
                chance -= 0.1f;
            }

            if (checkTypes(enemy) >= 2.5f)
            {
                chance += 0.2f;
            }

            //Todo: add other parameters here. Decrement chance for unsuitable matchings, etc.
            //Todo also: adjust chance scale. do some calcs to find out what produces more favorable results.
            return(chance);
        }
Ejemplo n.º 4
0
 private void basicInit(PokeJSONObj obj)
 {
     types = Global.types;
     name = obj.species.ToLower();
     type1 = types[obj.types[0].ToLower()];
     if (obj.types.Count < 2)
         type2 = type1;
     else
         type2 = types[obj.types[1].ToLower()];
     stats = obj.baseStats;
     abilities = obj.abilities;
     weight = (float)obj.weightkg;
     deftype = new DefenseType();
     role = new Role();
     realStats = new Dictionary<string, int>();
 }
Ejemplo n.º 5
0
 public void modifyRole()
 {
     RoleOverride ro = getRoleOverride();
     if (ro != null) {
                 if (!Object.ReferenceEquals(ro.role, null))
                     this.role = ro.role;
                 if (!Object.ReferenceEquals(ro.deftype, null))
                     this.deftype = ro.deftype;
                 if (!Object.ReferenceEquals(ro.statspread, null))
                     this.statSpread = ro.statspread;
                 if (!Object.ReferenceEquals(ro.item, null))
                     this.item = ro.item;
         }
 }