Ejemplo n.º 1
0
        public CharacterWindow(CampaignManager campaignManager, CharacterManager characterManager)
        {
            InitializeComponent();

            Campaign = campaignManager;
            CharacterManager = characterManager;

            var character = characterManager.Character;

            SyncSkills(character, campaignManager.Campaign.SkillListings);

            DataContext = new CharacterWindowViewModel
                              {
                                  CharacterManager = characterManager,
                                  PowerSources = campaignManager.Campaign.PowerSources,
                                  SkillScores =
                                      character.SkillScores.Select(
                                          s =>
                                          new SkillScoreViewModel
                                              {
                                                  SkillScore = s
                                              })
                                      .ToList()
                              };
        }
Ejemplo n.º 2
0
        // TODO: Figure out what to do re: gameSystemManager vs masterValuesTable.
        public CharacterManager(CampaignManager campaignManager, string fileName, CharacterConverter converter, string characterDirectory)
        {
            FileName = fileName;

            _masterValuesTable = campaignManager.MasterValuesTable;
            _converter = converter;
            _characterDirectory = characterDirectory;
        }
Ejemplo n.º 3
0
        public CampaignWindow(CampaignManager campaignManager)
        {
            CampaignManager = campaignManager;

            InitializeComponent();

            DataContext = new CampaignViewModel(CampaignManager);
        }
Ejemplo n.º 4
0
        // TODO: Move I/O to a GameSystemManager class
        public void Load()
        {
            foreach (var fileName in Directory.EnumerateFiles(Path.Combine(SourceBookDirectory, "Skills")))
            {
                var contents = File.ReadAllText(fileName);
                var skill = JsonConvert.DeserializeObject<SkillListing>(contents, new SkillListingConverter());

                GameSystem.SkillListings.Add(skill);
            }

            foreach (var fileName in Directory.EnumerateFiles(Path.Combine(SourceBookDirectory, "PowerSources")))
            {
                var contents = File.ReadAllText(fileName);
                var powerSource = JsonConvert.DeserializeObject<PowerSource>(contents);

                GameSystem.PowerSources.Add(powerSource);
            }

            foreach (var fileName in Directory.EnumerateFiles(Path.Combine(SourceBookDirectory, "PersonalityFlaws")))
            {
                var contents = File.ReadAllText(fileName);
                var personalityFlaw = JsonConvert.DeserializeObject<PersonalityFlaw>(contents);

                GameSystem.PersonalityFlaws.Add(personalityFlaw);
            }
            
            var masterValueFile = Path.Combine(SourceBookDirectory, "MasterValuesTable.csv");

            GameSystem.MasterValuesTable.AddRange(MasterValueRecord.ReadCsvFile(masterValueFile));
            
            if (Directory.Exists(CampaignDirectory))
            {
                foreach (var directory in Directory.EnumerateDirectories(CampaignDirectory))
                {
                    var manifestFileName = Path.Combine(directory, "manifest.json");

                    var campaignManager = new CampaignManager(
                        this,
                        manifestFileName,
                        _campaignManifestConverter,
                        CampaignDirectory);

                    Campaigns.Add(campaignManager);
                }
            }
        }
Ejemplo n.º 5
0
 public CampaignViewModel(CampaignManager campaignManager)
 {
     _campaignManager = campaignManager;
 }