ActionScene(
            Game game, Texture2D theTexture, Texture2D backgroundTexture, SpriteFont font, Vector2 gameoverPosition)
            : base(game)
        {
            this._audio = (AudioLibrary)Game.Services.GetService(typeof(AudioLibrary));
            this._background = new ImageComponent(game, backgroundTexture, ImageComponent.DrawMode.Stretch);
            Components.Add(this._background);
            this._actionTexture = theTexture;
            this._spriteBatch = (SpriteBatch)Game.Services.GetService(typeof(SpriteBatch));
            this._meteors = new MeteorsManager(Game, ref this._actionTexture);
            Components.Add(this._meteors);
            this._scoreFont = font;
            this._gameoverPosition = gameoverPosition;
            this._scorePlayer1 = new Score(game, font, Color.Blue) { Position = new Vector2(10, 10) };
            Components.Add(this._scorePlayer1);

            this._rumblePad = new SimpleRumblePad(game);
            Components.Add(this._rumblePad);
            this._powerSource = new PowerSource(game, ref this._actionTexture);
            Components.Add(this._powerSource);
            #if DEBUG
            this._positionDebugText = new TextComponent(game, this._scoreFont, new Vector2(), Color.Red);
            Components.Add(this._positionDebugText);
            #endif
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Default Constructor
        /// </summary>
        /// <param name="game">The main game object</param>
        /// <param name="theTexture">Texture with the sprite elements</param>
        /// <param name="backgroundTexture">Texture for the background</param>
        /// <param name="font">Font used in the score</param>
        public ActionScene(Game game, Texture2D theTexture,
            Texture2D backgroundTexture, SpriteFont font)
            : base(game)
        {
            background = new ImageComponent(game, backgroundTexture,
                ImageComponent.DrawMode.Stretch);
            Components.Add(background);

            actionTexture = theTexture;

            // Get the current sprite batch
            spriteBatch = (SpriteBatch)
                Game.Services.GetService(typeof(SpriteBatch));

            // Get the audio library
            audio = (AudioLibrary)
                Game.Services.GetService(typeof(AudioLibrary));

            meteors = new MeteorsManager(Game, ref actionTexture);
            Components.Add(meteors);

            player1 = new Player(Game, ref actionTexture, PlayerIndex.One,
                new Rectangle(323, 15, 30, 30));
            player1.Initialize();
            Components.Add(player1);

            player2 = new Player(Game, ref actionTexture, PlayerIndex.Two,
                new Rectangle(360, 17, 30, 30));
            player2.Initialize();
            Components.Add(player2);

            scorePlayer1 = new Score(game, font, Color.Blue);
            scorePlayer1.Position = new Vector2(10, 10);
            Components.Add(scorePlayer1);
            scorePlayer2 = new Score(game, font, Color.Red);
            scorePlayer2.Position = new Vector2(
                Game.Window.ClientBounds.Width - 200, 10);
            Components.Add(scorePlayer2);

            rumblePad = new SimpleRumblePad(game);
            Components.Add(rumblePad);

            powerSource = new PowerSource(game, ref actionTexture);
            powerSource.Initialize();
            Components.Add(powerSource);
        }