public static WriteableBitmap PixelsToBitmapSource(PixelColor[,] pixels)
        {
            int width = pixels.GetLength(0);
            int height = pixels.GetLength(1);
            byte[] pixelData = new byte[width * height * 4];
            for (int y = 0; y < height; ++y)
                for (int x = 0; x < width; ++x)
                {
                    PixelColor color = pixels[x, y];
                    pixelData[(y * width + x) * 4 + 0] = color.Blue;
                    pixelData[(y * width + x) * 4 + 1] = color.Green;
                    pixelData[(y * width + x) * 4 + 2] = color.Red;
                    pixelData[(y * width + x) * 4 + 3] = color.Alpha;
                }

            WriteableBitmap bitmap = new WriteableBitmap(width, height, Dpi, Dpi, PixelFormats.Bgra32, null);
            bitmap.WritePixels(new Int32Rect(0, 0, width, height), pixelData, bitmap.PixelWidth * 4, 0);
            return bitmap;
        }
        public static PixelColor[,] GetPixelsFromBitmapSource(BitmapSource source)
        {
            if (source.Format != PixelFormats.Bgra32)
                source = new FormatConvertedBitmap(source, PixelFormats.Bgra32, null, 0);

            int width = source.PixelWidth;
            int height = source.PixelHeight;
            byte[] pixelBytes = new byte[height * width * 4];
            source.CopyPixels(pixelBytes, width * 4, 0);

            PixelColor[,] pixels = new PixelColor[width, height];
            for (int y = 0; y < height; y++)
                for (int x = 0; x < width; x++)
                    pixels[x, y] = new PixelColor
                    {
                        Blue = pixelBytes[(y * width + x) * 4 + 0],
                        Green = pixelBytes[(y * width + x) * 4 + 1],
                        Red = pixelBytes[(y * width + x) * 4 + 2],
                        Alpha = pixelBytes[(y * width + x) * 4 + 3],
                    };

            return pixels;
        }
        public static BitmapSource MaskToBitmapSource(Image2D<bool> mask)
        {
            PixelColor[,] pixels = new PixelColor[mask.Width, mask.Height];
            PixelColor objectColor = new PixelColor(255, 0, 0, 120);
            PixelColor backgroundColor = new PixelColor(0, 0, 0, 0);
            for (int i = 0; i < mask.Width; ++i)
                for (int j = 0; j < mask.Height; ++j)
                    pixels[i, j] = mask[i, j] ? objectColor : backgroundColor;

            return PixelsToBitmapSource(pixels);
        }