public override void OnLevelLoaded(LoadMode mode)
        {
            // Check to see if a conflicting mod has been detected - if so, alert the user.
            if (conflictingMod)
            {
                UIView.library.ShowModal <ExceptionPanel>("ExceptionPanel").SetMessage("Realistic Population Revisited", "Original Realistic Population and Consumption Mod mod detected - Realistic Population Revisited is shutting down to protect your game.  Only ONE of these mods can be enabled at the same time; please unsubscribe from the old Realistic Population and Consumption Mod, which is now deprecated!", true);
            }

            // Don't do anything further if mod hasn't activated (conflicting mod detected, or loading into editor instead of game).
            if (!isModEnabled)
            {
                return;
            }

            else if (mode == LoadMode.LoadGame || mode == LoadMode.NewGame)
            {
                if (!isLevelLoaded)
                {
                    isLevelLoaded = true;
                    // Now we can remove people
                    DataStore.allowRemovalOfCitizens = true;
                    Debugging.releaseBuffer();
                    Debugging.Message("successfully applied");
                }
            }

            // Create new XML if one doesn't already exist.
            if (!File.Exists(DataStore.currentFileLocation))
            {
                XMLUtilsWG.WriteToXML();
            }

            // Add button to building info panels.
            BuildingDetailsPanel.AddInfoPanelButton();

            // Check if we need to display update notification.
            if (UpdateNotification.notificationVersion != 2)
            {
                // No update notification "Don't show again" flag found; show the notification.
                UpdateNotification notification = new UpdateNotification();
                notification.Create();
                notification.Show();
            }

            // Set up options panel event handler.
            OptionsPanel.OptionsEventHook();
        }