Ejemplo n.º 1
0
 public void updateDiffs()
 {
     List<string> temp = new List<string>();
     foreach (KeyValuePair<int, Chart> c in currentSong.Charts)
     {
         temp.Add(c.Value.Name);
     }
     diffs = new DropDownBox(game, temp, new Rectangle(100, 150, 150, 35));
     updateScoreLabels(0);
     diffs.selected += new Action<int>(diffs_selected);
 }
Ejemplo n.º 2
0
        public override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
            panel.Colour = new OpenTK.Graphics.Color4(0.3f, 0.3f, 0.3f, 0.0f);
            dim.Colour = new OpenTK.Graphics.Color4(0.0f, 0.0f, 0.0f, 0.0f);
            fsw.EnableRaisingEvents = true;
            fsw.IncludeSubdirectories = true;
            fsw.Created += new FileSystemEventHandler(fsw_Created);
            fsw.Changed += new FileSystemEventHandler(fsw_Created);
            fsw.Deleted += new FileSystemEventHandler(fsw_Deleted);
            fsw.Error += new ErrorEventHandler(fsw_Error);
            fsw.InternalBufferSize = 61440; //lets handle large changes ;D
            SongLibrary.cacheSongInfo();
            game.KeyPress += new EventHandler<OpenTK.KeyPressEventArgs>(game_KeyPress);
            bgoverlay.Colour = new OpenTK.Graphics.Color4(0.0f, 0.0f, 0.0f, 0.5f);
            searchLabel = new Label(game, new Point(0, 700), "");
            searchLabel.TextTexture.Shadow = true;
            searchInfoL = new Label(game, new Point(0, 700), "type to begin search..");
            //searchInfoL.TextTexture.Shadow = true;
            searchInfoL.TextTexture.Colour = Color.White;

            onlineToggle = new ToggleButton(game, new Rectangle(Utils.getMX(780), 130, 50, 40), "O", delegate(int data)
            {
                Config.LocalScores = !Config.LocalScores;
                updateScoreLabels(0);
            });

            prevPage = new Button(game, new Rectangle(Utils.getMX(835), 130, 50, 40), "<<", delegate(int data)
            {

                if(displayScores != null && scoreDisplayPage > 0) {
                    scoreDisplayPage--;
                    updateScoreLabels(scoreDisplayPage);
                }
            });
            nextPage = new Button(game, new Rectangle(Utils.getMX(890), 130, 50, 40), ">>", delegate(int data)
            {

                if (displayScores != null && displayScores.Count > 0) //if count was 0 maxpage would be -1
                {
                    int maxpage = displayScores.Count / 8;
                    if (displayScores.Count % 8 > 0) //if there's a remainder that means theres some extra scores to display so need new page
                    {
                        maxpage++;
                    }
                    maxpage--; //remember, scoredisplaypage is 0 based!
                    if (scoreDisplayPage < maxpage)
                    {
                        scoreDisplayPage++;
                        updateScoreLabels(scoreDisplayPage);
                        /*if (scoreDisplayPage == maxpage) //finish later, faulty to have in a place like this
                        {
                            nextPage.Visible = false;
                            nextPage.Enabled = false;
                        }*/
                    }
                }
            });
            if (!Config.LocalScores)
            {
                ((ToggleButton)onlineToggle).toggle();
            }
            UIComponents.Add(prevPage);
            UIComponents.Add(nextPage);
            UIComponents.Add(onlineToggle);
            calibrateButton = new Button(game, new Rectangle(70, 768 - 170, 200, 50), "Calibrate offset", delegate(int data)
            {
                int tIndex = 0;
                for (int x = 0; x < currentSong.Charts.Count; x++)
                {
                    if (currentSong.Charts[x].Name.Equals(diffs.BaseText.Line))
                    {
                        tIndex = x;
                    }
                }
                IngameScreen temp = (IngameScreen)game.screens["ingameScreen"];
                try
                {
                    uint flags = 0;
                    flags = flags | (uint)(nfB.Selected ? 1 : 0);
                    flags = flags | (uint)(autoB.Selected ? 2 : 0);
                    flags = flags | (uint)(mirB.Selected ? 4 : 0);
                    flags = flags | (uint)(hdB.Selected ? 8 : 0);
                    temp.loadSong(SongLibrary.loadSong(songNameList[index].Info), tIndex, new Mods()
                            {
                                Speed = dtB.Selected ? 1.5 : 1.0,
                                Flags = flags,
                                Scroll = Config.PlaySpeed
                            }, null, IngameScreen.PlayType.PLAY);
                    Music.stop();
                    Game.setScreen(game.screens["ingameScreen"]);
                    temp.Calibrate = true;
                    game.Title = "Pulse | " + currentSong.Artist + " - " + currentSong.SongName + " [" + currentSong.Charts[tIndex].Name + "]";
                }
                catch (Exception ex)
                {
                    ErrorLog.log(ex);
                }
            });
            calibrateButton.Visible = false;
            calibrateButton.Enabled = false;
             //   int backpos = Config.ResWidth - 244;//Config.WideScreen? (int)((780d/1024d) * game.Width) : 780;
            backLabel = new Button(game, new Rectangle(Utils.getMX(780), 10, 220, 50), "Back", delegate(int data)
            {
                Game.setScreen(game.screens["menuScreen"]);
            });
            help = new Button(game, new Rectangle(Utils.getMX(780), 130, 220, 50), "Help", delegate(int data)
            {
                new EditorHelp().ShowDialog();
                Game.resetStates();
            });
            UIComponents.Add(help);

            newSongb = new Button(game, new Rectangle(Utils.getMX(780), 70, 220, 50), "New Song", delegate(int data)
            {
                new NewSong().ShowDialog();
                Game.resetStates();
            });
            //   UIComponents.Add(searchLabel);
            UIComponents.Add(backLabel);
            UIComponents.Add(newSongb);
            #region obsolete
            /*difficultyTexts[0] = new Text(Config.ClientSize, new Size(300, 33), new Point(0, 0));
            difficultyTexts[0].Update("3key");
            difficultyTexts[0].Shadow = true;
            difficultyTexts[1] = new Text(Config.ClientSize, new Size(300, 33), new Point(0, 0));
            difficultyTexts[1].Update("4key");
            difficultyTexts[1].Shadow = true;
            difficultyTexts[2] = new Text(Config.ClientSize, new Size(300, 33), new Point(0, 0));
            difficultyTexts[2].Update("6key");
            difficultyTexts[2].Shadow = true;
            difficultyTexts[3] = new Text(Config.ClientSize, new Size(300, 33), new Point(0, 0));
            difficultyTexts[3].Update("7key");
            difficultyTexts[3].Shadow = true;*/
            #endregion
            refresh();
            index = 0;
            for (int x = 0; x < songNameList.Count; x++)
            {
                if (songNameList[x].Info.SongName.Equals(Game.M.CurrentSong.SongName) && songNameList[x].Info.Dir.Equals(Game.M.CurrentSong.Dir))
                {
                    index = x;
                }
            }
            changeSong();
            selectionTexture = new Rect(new Rectangle(2, 250, 548, 28));
            sel2 = new Rect(new Rectangle(0, 249, 552, 30));
            searchBox = new Rect(new Rectangle(0, 700, Config.ResWidth, 30));
            searchBox.Colour = new OpenTK.Graphics.Color4(0.27f, 0.509f, 0.705f, .8f);
            cover = new Rect(new Rectangle(Config.ResWidth - 300, 0, 300, 768));
            cover.Colour = new OpenTK.Graphics.Color4(1f, 1f, 1f, .7f);
            scorebg = new Rect(new Rectangle((int)(Config.ResWidth - 324), 180, 295, 600), Skin.skindict["scoreback"]);
            sel2.Colour = new OpenTK.Graphics.Color4(0.0f, 0.0f, 0.0f, 1.0f);
            selectionTexture.Colour = new OpenTK.Graphics.Color4(0.25f, 0.0f, 1.0f, 1.0f);
            background = new Rect(new Rectangle(0, 0, Config.ResWidth, 768));

            currentSong = SongLibrary.loadSong(songNameList[index].Info);
            string bgString = "";
            if (currentSong.FileVersion == 0)
            {
                bgString = currentSong.BgName;
            }
            else
            {
                bgString = currentSong.Charts[0].BgName;
            }
            background.useTexture("songs\\" + currentSong.Dir + "\\" + bgString);

            music = AudioManager.loadFromFile("songs\\" + currentSong.Dir + "\\" + currentSong.FileName);
            Music.Volume = 0.0f;
            targetVolume = Config.Volume / 100.0f;
            changed = true;
            Music.PositionAsMilli = (long)Game.M.Music.PositionAsMilli;
            Music.play(false, true);
            if (play)
            {
                game.Title = "Pulse | Play Selection";
                newSongb.Enabled = false;
                newSongb.Visible = false;
                help.Enabled = false;
                help.Visible = false;
            }
            else
            {
                game.Title = "Pulse | Edit Selection";
                newSongb.Enabled = true;
                newSongb.Visible = true;
            }
            updateDiffs();
            updateScoreLabels(0);
            //   changeSong();
            //   index = 0;
            for (int x = 0; x < songNameList.Count; x++)
            {
                // if (songNameList[x].textData.Location.Y != 246 + ((x - index) * 33) && !songNameList[x].textData.Moving)
                //  {
                songNameList[x].select.Bounds = new Rectangle(0, 246 + ((x - index) * 90), songNameList[x].select.Bounds.Width, songNameList[x].select.Bounds.Height);
                //  Console.WriteLine(songNameList[x].textData.Position.
                //
            }
            //Console.WriteLine("why");
            List<string> t = new List<String>();
            t.Add(" ");
            diffs = new DropDownBox(game, t, new Rectangle(70, 120, 150, 35));
            diffs.selected += new Action<int>(diffs_selected);
            string tempS = "";
            if (play)
            {
                tempS = "Play";
            }
            else
            {
                tempS = "Edit";
            }
            playButton = new Button(game, new Rectangle(290 + 220, 768 - 170, 200, 50), tempS, delegate(int data)
            {
                if (pickDiff)
                {
                    int tIndex = 0;
                    for (int x = 0; x < currentSong.Charts.Count; x++)
                    {
                        if (currentSong.Charts[x].Name.Equals(diffs.BaseText.Line))
                        {
                            tIndex = x;
                        }
                    }
                    /*if (Config.AutoPlay && play)
                    {
                        ReplayScreen temp = (ReplayScreen)game.screens["replayScreen"];
                        try
                        {
                            temp.loadSong(SongLibrary.loadSong(songNameList[index].Info), tIndex);
                            Game.M.setSong(songNameList[index].Info);
                            Game.M.play();
                            Music.stop();
                            Game.setScreen(game.screens["replayScreen"]);
                            game.Title = "Pulse | Watch replay | " + currentSong.Artist + " - " + currentSong.SongName + " [" + currentSong.Charts[tIndex].Name + "]";
                        }
                        catch { }
                    }
                    else */if (play)
                    {
                        IngameScreen temp = (IngameScreen)game.screens["ingameScreen"];
                        try
                        {
                            IngameScreen.PlayType te = IngameScreen.PlayType.PLAY;
                            if (autoB.Selected)
                                te = IngameScreen.PlayType.AUTO;
                            uint flags = 0;
                            flags = flags | (uint)(nfB.Selected ? 1 : 0);
                            flags = flags | (uint)(autoB.Selected ? 2 : 0);
                            flags = flags | (uint)(mirB.Selected ? 4 : 0);
                            flags = flags | (uint)(hdB.Selected ? 8 : 0);
                            temp.loadSong(SongLibrary.loadSong(songNameList[index].Info), tIndex, new Mods()
                            {
                                Speed = dtB.Selected ? 1.5 : 1.0,
                                Flags = flags,
                                Scroll = Config.PlaySpeed
                            }, null, te);
                            Game.M.setSong(ref songNameList[index].Info);
                            Game.M.play();
                            Music.stop();
                            temp.Calibrate = false;
                            Game.setScreen(game.screens["ingameScreen"]);
                            game.Title = "Pulse | " + currentSong.Artist + " - " + currentSong.SongName + " [" + currentSong.Charts[tIndex].Name + "]";
                            scoreDisplayText.Clear();
                            scoreDisplayPage = 1;
                        }
                        catch (Exception ex)
                        {
                            ErrorLog.log(ex);
                        }
                    }
                    else if (!play)
                    {
                        EditorScreen temp = (EditorScreen)game.screens["editScreen"];
                        try
                        {
                            temp.loadSong(SongLibrary.loadSong(songNameList[index].Info), tIndex);
                            Game.M.setSong(ref songNameList[index].Info);
                            Game.M.play();
                            Music.stop();
                            Game.setScreen(game.screens["editScreen"]);
                        }
                        catch (KeyNotFoundException)
                        {
                        }
                        game.Title = "Pulse|Editor|" + currentSong.Artist + "-" + currentSong.SongName + "[" + currentSong.Charts[tIndex].Name + "]";
                    }
                }
            });
            autoB = new ToggleButton(game, new Rectangle(874 - 480, 120, 100, 40), "Auto", delegate(int data)
            {
                Config.AutoPlay = autoB.Selected;
            });
            dtB = new ToggleButton(game, new Rectangle(874 - 370, 120, 100, 40), "DT", delegate(int data)
            {
                Config.Dt = dtB.Selected;
                if (Config.Dt)
                {
                    Config.Ht = false;
                    if (htB.Selected)
                    {
                        htB.toggle();
                    }
                }
            });
            htB = new ToggleButton(game, new Rectangle(874 - 260, 120, 100, 40), "HT", delegate(int data)
            {
                Config.Ht = htB.Selected;
                if (Config.Ht)
                {
                    Config.Dt = false;
                    if (dtB.Selected)
                    {
                        dtB.toggle();
                    }
                }
            });
            mirB = new ToggleButton(game, new Rectangle(874 - 480, 170, 100, 40), "Mirror", delegate(int data)
            {
                Config.Mirror = mirB.Selected;
            });
            hdB = new ToggleButton(game, new Rectangle(874 - 370, 170, 100, 40), "HD", delegate(int data)
            {
                Config.Hidden = hdB.Selected;
            });
            nfB = new ToggleButton(game, new Rectangle(874 - 260, 170, 100, 40), "No fail", delegate(int data)
            {
                Config.NoFail = nfB.Selected;
            });
            closeSel = new Button(game, new Rectangle(290, 768 - 170, 200, 50), "Close", delegate(int data)
                {
                    notPickDiffs();
                });
            rateLabel = new Label(game, new Point(874 - 460, 370), "Scroll speed: " + Config.PlaySpeed);
            rateDrag = new Dragbar(game, new Point(874-460, 400), 300, false, delegate(int d)
                {
                    double temp = rateDrag.getPercentScrolled();
                    int x = (int)(temp / 10);
                    Config.PlaySpeed = ((float)x / 2) + 0.5f;
                    rateLabel.Text = "Scroll speed: " + Config.PlaySpeed;
                });
            rateDrag.setPos(rateDrag.Bounds.X + (int)(Config.PlaySpeed * 20) + rateDrag.Bounds.Width / 10);
            game.Mouse.Move += new EventHandler<MouseMoveEventArgs>(Mouse_Move);
        }