Ejemplo n.º 1
0
        public void SetPosition()
        {
            calc = new Calculator();
            world = World.Instance;
               // world._rect[x][y].name   = "Terrain";

            for (int i = rect.Count-1; i > 0; i--)
            {
                for (int j = 0; j <= i - 1; j++)
                {
                    if (rect[j].value > rect[j + 1].value)
                    {
                        Rect highValue = rect[j];

                        rect[j] = rect[j + 1];
                        rect[j + 1] = highValue;
                    }
                }
            }

            for (int i = 0; i < rect.Count; i++)
            {
                world._rect[rect[i].x][rect[i].y].name = "Player";
                Console.WriteLine("--------" + rect[i].value + "------");
            }

            /*for (int i = 0; i <trueRect.Count; i++)
            {
                world._rect[trueRect[i].x][trueRect[i].y].name = "Player";
            }*/
        }
Ejemplo n.º 2
0
        public Game()
        {
            InitializeComponent();
            CenterToParent();

            screenWidth = Width;
            screenHeight = Height;

            SetStyle(ControlStyles.UserPaint, true);
            SetStyle(ControlStyles.AllPaintingInWmPaint, true);
            SetStyle(ControlStyles.OptimizedDoubleBuffer, true);

            Timer timer = new Timer();
            timer.Interval = 1;
            timer.Start();
            timer.Tick += new EventHandler(UpdateGame);

            Paint += new PaintEventHandler(DrawGame);
            world = World.Instance;
            player = Player.Instance;
            calc = new Calculator();
        }