Ejemplo n.º 1
0
    IEnumerator Start()
    {
        while (!softVolume.Ready())
        {
            yield return(null);
        }

        Vector3[] vertices = softVolume.GetWireFrameVertices();
        Partix.VehiclePointLoad[] loads = softVolume.GetPointLoads();

        // boundingbox
        BoundingBox bb = new BoundingBox(vertices);

        for (int i = 0; i < vertices.Length; i++)
        {
            Vector3 v  = vertices[i];
            Vector3 np = bb.CalculateNormalizedPosition(v);
            loads[i].friction   = 0.2f;
            loads[i].fix_target = np.y < 0.1f ? 1 : 0;
            // loads[i].fix_target = 0;
        }
        softVolume.SetPointLoads(loads);

        Partix.EntityFeatures ef = new Partix.EntityFeatures();
        ef.stretch_factor = 0.1f;
        ef.restore_factor = 0.8f;
        ef.alive          = 1;
        ef.positive       = 1;
        ef.influential    = 1;
        ef.auto_freezing  = 1;
        ef.frozen         = 1;
        // ef.auto_freezing = 0;
        // ef.frozen = 0;
        softVolume.SetFeatures(ef);
    }
Ejemplo n.º 2
0
    IEnumerator Start()
    {
        while (!softVolume.Ready())
        {
            yield return(null);
        }

        Misc.Fix(softVolume, 0.2f, 0.2f);

        var ef = new Partix.EntityFeatures();

        ef.stretch_factor = 0.6f;
        ef.restore_factor = 0.6f;
        ef.alive          = 1;
        ef.positive       = 1;
        ef.influential    = 1;
        ef.auto_freezing  = 0;
        ef.frozen         = 0;
        softVolume.SetFeatures(ef);
    }
Ejemplo n.º 3
0
 public static extern void SetEntityFeatures(
     IntPtr world, IntPtr b, EntityFeatures ef);
Ejemplo n.º 4
0
 public void SetFeatures(EntityFeatures ef)
 {
     Assert.IsTrue(nativePartixSoftVolume != IntPtr.Zero);
     world.SetEntityFeatures(nativePartixSoftVolume, ef);
 }
Ejemplo n.º 5
0
 public void SetEntityFeatures(
     IntPtr b, EntityFeatures ef)
 {
     Assert.IsTrue(nativeWorld != IntPtr.Zero);
     PartixDll.SetEntityFeatures(nativeWorld, b, ef);
 }