Ejemplo n.º 1
0
        public Player(Scene parent, Vector3 spawnPos, Vector3 viewDir, GameInput gameInput)
        {
            Parent = parent;
            this.gameInput = gameInput;

            //create hud renderer
            hud = new Hud(this);
            parent.guis.Add(hud);

            Position = spawnPos;
            PointingDirection = viewDir;

            upVector = new Vector3(0, 1, 0);

            Shape boxShape = new BoxShape(new JVector(0.5f, 2, 0.5f));

            Body = new RigidBody(boxShape);
            Body.Position = new JVector(Position.X, Position.Y, Position.Z);
            Body.AllowDeactivation = false;

            JMatrix mMatrix = JMatrix.Identity;

            //mBody.SetMassProperties(mMatrix, 2,false);

            Jitter.Dynamics.Constraints.SingleBody.FixedAngle mConstraint = new Jitter.Dynamics.Constraints.SingleBody.FixedAngle(Body);

            parent.world.AddConstraint(mConstraint);
            parent.world.AddBody(Body);

            viewInfo = new ViewInfo(this);
            viewInfo.aspect = (float)gameWindow.Width / (float)gameWindow.Height;
            viewInfo.updateProjectionMatrix();

            tools.Add(new GameMenu(this, gameInput));
            tools.Add(new Spawner(this, gameInput));
            tools.Add(new TerrainGun(this, gameInput));
            tools.Add(new Grabber(this, gameInput));
            tools.Add(new Remover(this, gameInput));

            tool = tools[1];
        }
Ejemplo n.º 2
0
        public override void update()
        {
            Position = GenericMethods.ToOpenTKVector(Body.Position);
            Position += new Vector3(0, 1, 0);

            hud.fpsCounter.setValue((float)gameWindow.smoothframerate);

            if (gameWindow.state == GameState.Playing)
            {
                if (gameInput.keyboard[Key.Number1])
                {
                    if (tools.Count > 1)
                        tool = tools[1];
                }

                if (gameInput.keyboard[Key.Number2])
                {
                    if (tools.Count > 2)
                        tool = tools[2];
                }

                if (gameInput.keyboard[Key.Number3])
                {
                    if (tools.Count > 3)
                        tool = tools[3];
                }

                if (gameInput.keyboard[Key.Number4])
                {
                    if (tools.Count > 4)
                        tool = tools[4];
                }

                if (gameInput.keyboard[Key.Number5])
                {
                    if(tools.Count > 5)
                        tool = tools[5];
                }
            }

            updateChilds();

            Scene.eyePos = position;
        }