Ejemplo n.º 1
0
		void SetupProductionGroupButton(ProductionTypeButtonWidget button)
		{
			if (button == null)
				return;

			Action<bool> selectTab = reverse =>
			{
				if (tabs.QueueGroup == button.ProductionGroup)
					tabs.SelectNextTab(reverse);
				else
					tabs.QueueGroup = button.ProductionGroup;

				tabs.PickUpCompletedBuilding();
			};

			Func<ButtonWidget, Hotkey> getKey = _ => Hotkey.Invalid;
			if (!string.IsNullOrEmpty(button.HotkeyName))
			{
				var ks = Game.Settings.Keys;
				var field = ks.GetType().GetField(button.HotkeyName);
				if (field != null)
					getKey = _ => (Hotkey)field.GetValue(ks);
			}

			button.IsDisabled = () => tabs.Groups[button.ProductionGroup].Tabs.Count == 0;
			button.OnMouseUp = mi => selectTab(mi.Modifiers.HasModifier(Modifiers.Shift));
			button.OnKeyPress = e => selectTab(e.Modifiers.HasModifier(Modifiers.Shift));
			button.IsHighlighted = () => tabs.QueueGroup == button.ProductionGroup;
			button.GetKey = getKey;

			var chromeName = button.ProductionGroup.ToLowerInvariant();
			var icon = button.Get<ImageWidget>("ICON");
			icon.GetImageName = () => button.IsDisabled() ? chromeName + "-disabled" :
				tabs.Groups[button.ProductionGroup].Alert ? chromeName + "-alert" : chromeName;
		}
Ejemplo n.º 2
0
		void SetupProductionGroupButton(OrderManager orderManager, ProductionTypeButtonWidget button)
		{
			if (button == null)
				return;

			// Classic production queues are initialized at game start, and then never change.
			var queues = world.LocalPlayer.PlayerActor.TraitsImplementing<ProductionQueue>()
				.Where(q => q.Info.Type == button.ProductionGroup)
				.ToArray();

			Action<bool> selectTab = reverse =>
			{
				palette.CurrentQueue = queues.FirstOrDefault(q => q.Enabled);

				// When a tab is selected, scroll to the top because the current row position may be invalid for the new tab
				palette.ScrollToTop();

				// Attempt to pick up a completed building (if there is one) so it can be placed
				palette.PickUpCompletedBuilding();
			};

			Func<ButtonWidget, Hotkey> getKey = _ => Hotkey.Invalid;
			if (!string.IsNullOrEmpty(button.HotkeyName))
			{
				var ks = Game.Settings.Keys;
				var field = ks.GetType().GetField(button.HotkeyName);
				if (field != null)
					getKey = _ => (Hotkey)field.GetValue(ks);
			}

			button.IsDisabled = () => !queues.Any(q => q.BuildableItems().Any());
			button.OnMouseUp = mi => selectTab(mi.Modifiers.HasModifier(Modifiers.Shift));
			button.OnKeyPress = e => selectTab(e.Modifiers.HasModifier(Modifiers.Shift));
			button.OnClick = () => selectTab(false);
			button.IsHighlighted = () => queues.Contains(palette.CurrentQueue);
			button.GetKey = getKey;

			var chromeName = button.ProductionGroup.ToLowerInvariant();
			var icon = button.Get<ImageWidget>("ICON");
			icon.GetImageName = () => button.IsDisabled() ? chromeName + "-disabled" :
				queues.Any(q => q.CurrentDone) ? chromeName + "-alert" : chromeName;
		}
Ejemplo n.º 3
0
 protected ProductionTypeButtonWidget(ProductionTypeButtonWidget other)
     : base(other)
 {
     ProductionGroup = other.ProductionGroup;
 }
Ejemplo n.º 4
0
		protected ProductionTypeButtonWidget(ProductionTypeButtonWidget other)
			: base(other)
		{
			ProductionGroup = other.ProductionGroup;
		}