static void CreateObiSolver(MenuCommand menuCommand) { GameObject go = ObiEditorUtils.CreateNewSolver(); GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject); Selection.activeGameObject = go; }
static void CreateObiSolver(MenuCommand menuCommand) { GameObject go = ObiEditorUtils.CreateNewSolver(); GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject); Selection.activeGameObject = go; }