Ejemplo n.º 1
0
        public static void DrawImageAlpha(XGraphics graphics, float alpha, ImageHolder holder, Rectangle targetRect)
        {
            if (alpha <= 0f)
                return;

            // Clamp and Quantize
            alpha = Math.Min(1f, alpha);
            alpha = (float)Math.Round(alpha * 16f) / 16f;
            int key = (int)Math.Round(alpha * 16);

            Image image = holder.Image;
            XImage ximage;

            int w = image.Width, h = image.Height;

            lock (holder)
            {
                if (image.Tag == null || !(image.Tag is Dictionary<int, XImage>))
                    image.Tag = new Dictionary<int, XImage>();

                Dictionary<int, XImage> dict = image.Tag as Dictionary<int, XImage>;
                if (dict.ContainsKey(key))
                {
                    ximage = dict[key];
                }
                else
                {
                    if (alpha >= 1f)
                    {
                        ximage = XImage.FromGdiPlusImage(image);
                    }
                    else
                    {
                        // Need to construct a new image (PdfSharp can't alpha-render images)
                        // Memoize these in the image itself, since most requests will be from
                        // a small set

                        Bitmap scratchBitmap = new Bitmap(w, h, PixelFormat.Format32bppArgb);
                        using (var scratchGraphics = Graphics.FromImage(scratchBitmap))
                        {
                            ColorMatrix matrix = new ColorMatrix();
                            matrix.Matrix00 = matrix.Matrix11 = matrix.Matrix22 = 1;
                            matrix.Matrix33 = alpha;

                            ImageAttributes attr = new ImageAttributes();
                            attr.SetColorMatrix(matrix);

                            scratchGraphics.DrawImage(image, new Rectangle(0, 0, w, h), 0, 0, w, h, GraphicsUnit.Pixel, attr);
                        }

                        ximage = XImage.FromGdiPlusImage(scratchBitmap);
                    }
                    dict[key] = ximage;
                }
            }

            lock (ximage)
            {
                graphics.DrawImage(ximage, targetRect, new XRect(0, 0, w, h), XGraphicsUnit.Point);
            }
        }
Ejemplo n.º 2
0
        public static void RenderTile(RenderContext ctx)
        {
            DateTime dtStart = DateTime.Now;
            List<Timer> timers = new List<Timer>();

            if (ctx.resourceManager == null)
                throw new ArgumentNullException("resourceManager");

            if (ctx.graphics == null)
                throw new ArgumentNullException("graphics");

            if (ctx.selector == null)
                throw new ArgumentNullException("selector");

            XSolidBrush solidBrush = new XSolidBrush();
            XPen pen = new XPen(XColor.Empty);

            using (var fonts = new FontCache(ctx.styles))
            {
                #region resources
                lock (s_imageInitLock)
                {
                    if (ctx.styles.useBackgroundImage && s_backgroundImage == null)
                        s_backgroundImage = XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Nebula.png"));

                    if (ctx.styles.showRifts && s_riftImage == null)
                        s_riftImage = new ImageHolder(Image.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Rifts.png")));

                    if (ctx.styles.useGalaxyImage && s_galaxyImage == null) {
                        s_galaxyImage = new ImageHolder(Image.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Galaxy.png")));
                        s_galaxyImageGray = new ImageHolder(Image.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Galaxy_Gray.png")));
                    }

                    if (ctx.styles.useWorldImages && s_worldImages == null)
                    {
                        s_worldImages = new Dictionary<string, XImage> {
                            { "Hyd0", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd0.png")) },
                            { "Hyd1", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd1.png")) },
                            { "Hyd2", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd2.png")) },
                            { "Hyd3", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd3.png")) },
                            { "Hyd4", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd4.png")) },
                            { "Hyd5", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd5.png")) },
                            { "Hyd6", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd6.png")) },
                            { "Hyd7", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd7.png")) },
                            { "Hyd8", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd8.png")) },
                            { "Hyd9", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Hyd9.png")) },
                            { "HydA", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/HydA.png")) },
                            { "Belt", XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/Candy/Belt.png")) }
                        };
                    }

                    if (ctx.silly && s_sillyImageColor == null)
                    {
                        // Happy face c/o http://bighappyfaces.com/
                        s_sillyImageColor = XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/AprilFools/Starburst.png"));
                        s_sillyImageGray = XImage.FromFile(ctx.resourceManager.Server.MapPath(@"~/res/AprilFools/Starburst_Gray.png"));
                    }
                }
                #endregion

                timers.Add(new Timer("preload"));
                //////////////////////////////////////////////////////////////
                //
                // Image-Space Rendering
                //
                //////////////////////////////////////////////////////////////

                using (Maps.Rendering.RenderUtil.SaveState(ctx.graphics))
                {
                    if (ctx.clipPath != null)
                    {
                        XMatrix m = ctx.ImageSpaceToWorldSpace;
                        ctx.graphics.MultiplyTransform(m);
                        ctx.graphics.IntersectClip(ctx.clipPath);
                        m.Invert();
                        ctx.graphics.MultiplyTransform(m);
                    }

                    // Fill
                    ctx.graphics.SmoothingMode = XSmoothingMode.HighSpeed;
                    solidBrush.Color = ctx.styles.backgroundColor;
                    ctx.graphics.DrawRectangle(solidBrush, 0, 0, ctx.tileSize.Width, ctx.tileSize.Height);

                    //// Draw tile #
                    //using( var font = new Font( FontFamily.GenericSansSerif, 10 ) )
                    //{
                    //  graphics.DrawString( String.Format( "({0},{1})", x, y ), font, foregroundBrush, 0, 0 );
                    //  graphics.DrawString( String.Format( "{0},{1}-{2}x{3}", tileRect.X, tileRect.Y, tileRect.Width, tileRect.Height ), font, foregroundBrush, 0, 20 );
                    //}

                    // Frame it
                    //graphics.DrawRectangle( Pens.Green, 0, 0, tileSize.Width-1, tileSize.Height-1 );
                }

                timers.Add(new Timer("imagespace"));
                //////////////////////////////////////////////////////////////
                //
                // World-Space Rendering
                //
                //////////////////////////////////////////////////////////////

                // Transform from image-space to world-space. Set up a reverse transform as well.
                XMatrix imageSpaceToWorldSpace = ctx.ImageSpaceToWorldSpace;

                XMatrix worldSpaceToImageSpace = imageSpaceToWorldSpace;
                worldSpaceToImageSpace.Invert();

                ctx.graphics.MultiplyTransform(imageSpaceToWorldSpace);

                using (Maps.Rendering.RenderUtil.SaveState(ctx.graphics))
                {

                    //------------------------------------------------------------
                    // Explicit Clipping
                    //------------------------------------------------------------

                    if (ctx.clipPath != null)
                        ctx.graphics.IntersectClip(ctx.clipPath);

                    //ctx.styles.showPseudoRandomStars = true;
                    //------------------------------------------------------------
                    // Backgrounds
                    //------------------------------------------------------------

                    RectangleF galacticBounds = new RectangleF(-14598.67f, -23084.26f, 29234.1133f, 25662.4746f); // TODO: Don't hardcode
                    Rectangle galaxyImageRect = new Rectangle(-18257, -26234, 36551, 32462); // Chosen to match T5 pp.416

                    // This transforms the Linehan galactic structure to the Mikesh galactic structure
                    // See http://travellermap.blogspot.com/2009/03/galaxy-scale-mismatch.html
                    Matrix xformLinehanToMikesh = new Matrix(0.9181034f, 0.0f, 0.0f, 0.855192542f, 120.672432f, 86.34569f);
                    timers.Add(new Timer("prep"));

                    //------------------------------------------------------------
                    // Local background (Nebula)
                    //------------------------------------------------------------
                    #region nebula-background

                    // NOTE: Since alpha texture brushes aren't supported without
                    // creating a new image (slow!) we render the local background
                    // first, then overlay the deep background over it, for
                    // basically the same effect since the alphas sum to 1.

                    if (ctx.styles.useBackgroundImage && galacticBounds.IntersectsWith(ctx.tileRect))
                    {
                        // Image-space rendering, so save current context
                        using (RenderUtil.SaveState(ctx.graphics))
                        {
                            // Never fill outside the galaxy
                            ctx.graphics.IntersectClip(galacticBounds);

                            // Map back to image space so it scales/tiles nicely
                            ctx.graphics.MultiplyTransform(worldSpaceToImageSpace);

                            const float backgroundImageScale = 2.0f;

                            lock (s_backgroundImage)
                            {
                                // Scaled size of the background
                                double w = s_backgroundImage.PixelWidth * backgroundImageScale;
                                double h = s_backgroundImage.PixelHeight * backgroundImageScale;

                                // Offset of the background, relative to the canvas
                                double ox = (float)(-ctx.tileRect.Left * ctx.scale * Astrometrics.ParsecScaleX) % w;
                                double oy = (float)(-ctx.tileRect.Top * ctx.scale * Astrometrics.ParsecScaleY) % h;
                                if (ox > 0) ox -= w;
                                if (oy > 0) oy -= h;

                                // Number of copies needed to cover the canvas
                                int nx = 1 + (int)Math.Floor(ctx.tileSize.Width / w);
                                int ny = 1 + (int)Math.Floor(ctx.tileSize.Height / h);
                                if (ox + nx * w < ctx.tileSize.Width) nx += 1;
                                if (oy + ny * h < ctx.tileSize.Height) ny += 1;

                                for (int x = 0; x < nx; ++x)
                                {
                                    for (int y = 0; y < ny; ++y)
                                    {
                                        ctx.graphics.DrawImage(s_backgroundImage, ox + x * w, oy + y * h, w + 1, h + 1);
                                        //ctx.graphics.DrawRectangle( XPens.Orange, ox + x * w, oy + y * h, w, h );
                                    }
                                }
                            }
                        }
                    }
                    #endregion
                    timers.Add(new Timer("background (nebula)"));

                    //------------------------------------------------------------
                    // Deep background (Galaxy)
                    //------------------------------------------------------------
                    #region galaxy-background
                    if (ctx.styles.useGalaxyImage && ctx.styles.deepBackgroundOpacity > 0f)
                    {
                        using (RenderUtil.SaveState(ctx.graphics))
                        {
                            ctx.graphics.MultiplyTransform(xformLinehanToMikesh);
                            ImageHolder galaxyImage = ctx.styles.lightBackground ? s_galaxyImageGray : s_galaxyImage;
                            lock (galaxyImage)
                            {
                                RenderUtil.DrawImageAlpha(ctx.graphics, ctx.styles.deepBackgroundOpacity, galaxyImage, galaxyImageRect);
                            }
                        }
                    }
                    #endregion
                    timers.Add(new Timer("background (galaxy)"));

                    //------------------------------------------------------------
                    // Pseudo-Random Stars
                    //------------------------------------------------------------
                    #region pseudorandom-stars

                    if (ctx.styles.pseudoRandomStars.visible)
                    {
                        // Render pseudorandom stars based on the tile # and
                        // scale factor. Note that these are positioned in
                        // screen space, not world space.

                        //const int nStars = 75;
                        int nMinStars = ctx.tileSize.Width * ctx.tileSize.Height / 300;
                        int nStars = ctx.scale >= 1 ? nMinStars : (int)(nMinStars / ctx.scale);

                        // NOTE: For performance's sake, three different cases are considered:
                        // (1) Tile is entirely within charted space (most common) - just render
                        //     the pseudorandom stars into the tile
                        // (2) Tile intersects the galaxy bounds - render pseudorandom stars
                        //     into a texture, then fill the galaxy vector with it
                        // (3) Tile is entire outside the galaxy - don't render stars

                        using (RenderUtil.SaveState(ctx.graphics))
                        {
                            ctx.graphics.SmoothingMode = XSmoothingMode.HighQuality;
                            solidBrush.Color = ctx.styles.pseudoRandomStars.fillColor;

                            Random rand = new Random((((int)ctx.tileRect.Left) << 8) ^ (int)ctx.tileRect.Top);
                            for (int i = 0; i < nStars; i++)
                            {
                                float starX = (float)rand.NextDouble() * ctx.tileRect.Width + ctx.tileRect.X;
                                float starY = (float)rand.NextDouble() * ctx.tileRect.Height + ctx.tileRect.Y;
                                float d = (float)rand.NextDouble() * 2;

                                //ctx.graphics.DrawRectangle( fonts.foregroundBrush, starX, starY, (float)( d / ctx.scale * Astrometrics.ParsecScaleX ), (float)( d / ctx.scale * Astrometrics.ParsecScaleY ) );
                                ctx.graphics.DrawEllipse(solidBrush, starX, starY, (float)(d / ctx.scale * Astrometrics.ParsecScaleX), (float)(d / ctx.scale * Astrometrics.ParsecScaleY));
                            }
                        }
                    }
                    #endregion
                    timers.Add(new Timer("pseudorandom"));

                    //------------------------------------------------------------
                    // Rifts in Charted Space
                    //------------------------------------------------------------
                    #region rifts

                    if (ctx.styles.showRifts && ctx.styles.riftOpacity > 0f)
                    {
                        Rectangle riftImageRect;
                        riftImageRect = new Rectangle(-1374, -827, 2769, 1754); // Correct
                        lock (s_riftImage)
                        {
                            RenderUtil.DrawImageAlpha(ctx.graphics, ctx.styles.riftOpacity, s_riftImage, riftImageRect);
                        }
                    }
                    #endregion
                    timers.Add(new Timer("rifts"));

                    //------------------------------------------------------------
                    // April Fool's Day
                    //------------------------------------------------------------
                    #region april-fools

                    if (ctx.silly)
                    {
                        using (RenderUtil.SaveState(ctx.graphics))
                        {
                            // Render in image-space
                            ctx.graphics.MultiplyTransform(worldSpaceToImageSpace);

                            XImage sillyImage = ctx.styles.grayscale ? s_sillyImageGray : s_sillyImageColor;

                            lock (sillyImage)
                            {
                                ctx.graphics.DrawImage(sillyImage, 0, 0, ctx.tileSize.Width, ctx.tileSize.Height);
                            }
                        }
                        timers.Add(new Timer("silly"));
                    }

                    #endregion

                    //------------------------------------------------------------
                    // Macro: Borders object
                    //------------------------------------------------------------
                    #region macro-borders
                    if (ctx.styles.macroBorders.visible)
                    {
                        ctx.styles.macroBorders.pen.Apply(ref pen);
                        ctx.graphics.SmoothingMode = XSmoothingMode.AntiAlias;
                        foreach (var vec in borderFiles
                            .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject)))
                            .OfType<VectorObject>()
                            .Where(vec => (vec.MapOptions & ctx.options & MapOptions.BordersMask) != 0))
                        {
                            vec.Draw(ctx.graphics, ctx.tileRect, ctx.options, pen);
                        }

                    }
                    #endregion
                    timers.Add(new Timer("macro-borders"));

                    //------------------------------------------------------------
                    // Macro: Route object
                    //------------------------------------------------------------
                    #region macro-routes

                    if (ctx.styles.macroRoutes.visible)
                    {
                        ctx.styles.macroRoutes.pen.Apply(ref pen);
                        ctx.graphics.SmoothingMode = XSmoothingMode.AntiAlias;
                        foreach (var vec in routeFiles
                            .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject)))
                            .OfType<VectorObject>()
                            .Where(vec => (vec.MapOptions & ctx.options & MapOptions.BordersMask) != 0))
                        {
                            vec.Draw(ctx.graphics, ctx.tileRect, ctx.options, pen);
                        }
                    }
                    #endregion
                    timers.Add(new Timer("macro-routes"));

                    //------------------------------------------------------------
                    // Sector Grid
                    //------------------------------------------------------------
                    #region sector-grid

                    ctx.graphics.SmoothingMode = XSmoothingMode.HighSpeed;

                    if (ctx.styles.sectorGrid.visible)
                    {
                        const int gridSlop = 10;
                        ctx.styles.sectorGrid.pen.Apply(ref pen);

                        for (float h = ((float)(Math.Floor((ctx.tileRect.Left) / Astrometrics.SectorWidth) - 1) - Astrometrics.ReferenceSector.X) * Astrometrics.SectorWidth - Astrometrics.ReferenceHex.X; h <= ctx.tileRect.Right + Astrometrics.SectorWidth; h += Astrometrics.SectorWidth)
                            ctx.graphics.DrawLine(pen, h, ctx.tileRect.Top - gridSlop, h, ctx.tileRect.Bottom + gridSlop);

                        for (float v = ((float)(Math.Floor((ctx.tileRect.Top) / Astrometrics.SectorHeight) - 1) - Astrometrics.ReferenceSector.Y) * Astrometrics.SectorHeight - Astrometrics.ReferenceHex.Y; v <= ctx.tileRect.Bottom + Astrometrics.SectorHeight; v += Astrometrics.SectorHeight)
                            ctx.graphics.DrawLine(pen, ctx.tileRect.Left - gridSlop, v, ctx.tileRect.Right + gridSlop, v);
                    }

                    #endregion
                    timers.Add(new Timer("sector grid"));

                    //------------------------------------------------------------
                    // Subsector Grid
                    //------------------------------------------------------------
                    #region subsector-grid
                    ctx.graphics.SmoothingMode = XSmoothingMode.HighSpeed;
                    if (ctx.styles.subsectorGrid.visible)
                    {
                        const int gridSlop = 10;
                        ctx.styles.subsectorGrid.pen.Apply(ref pen);

                        int hmin = (int)Math.Floor(ctx.tileRect.Left / Astrometrics.SubsectorWidth) - 1 - Astrometrics.ReferenceSector.X,
                            hmax = (int)Math.Ceiling((ctx.tileRect.Right + Astrometrics.SubsectorWidth + Astrometrics.ReferenceHex.X) / Astrometrics.SubsectorWidth);
                        for (int hi = hmin; hi <= hmax; ++hi)
                        {
                            if (hi % 4 == 0) continue;
                            float h = hi * Astrometrics.SubsectorWidth - Astrometrics.ReferenceHex.X;
                            ctx.graphics.DrawLine(pen, h, ctx.tileRect.Top - gridSlop, h, ctx.tileRect.Bottom + gridSlop);
                        }

                        int vmin = (int)Math.Floor(ctx.tileRect.Top / Astrometrics.SubsectorHeight) - 1 - Astrometrics.ReferenceSector.Y,
                            vmax = (int)Math.Ceiling((ctx.tileRect.Bottom + Astrometrics.SubsectorHeight + Astrometrics.ReferenceHex.Y) / Astrometrics.SubsectorHeight);
                        for (int vi = vmin; vi <= vmax; ++vi)
                        {
                            if (vi % 4 == 0) continue;
                            float v = vi * Astrometrics.SubsectorHeight - Astrometrics.ReferenceHex.Y;
                            ctx.graphics.DrawLine(pen, ctx.tileRect.Left - gridSlop, v, ctx.tileRect.Right + gridSlop, v);
                        }
                    }
                    #endregion
                    timers.Add(new Timer("subsector grid"));

                    //------------------------------------------------------------
                    // Parsec Grid
                    //------------------------------------------------------------
                    #region parsec-grid
                    // TODO: Optimize - timers indicate this is slow
                    ctx.graphics.SmoothingMode = XSmoothingMode.HighQuality;
                    if (ctx.styles.parsecGrid.visible)
                    {
                        const int parsecSlop = 1;

                        int hx = (int)Math.Floor(ctx.tileRect.Left);
                        int hw = (int)Math.Ceiling(ctx.tileRect.Width);
                        int hy = (int)Math.Floor(ctx.tileRect.Top);
                        int hh = (int)Math.Ceiling(ctx.tileRect.Height);

                        ctx.styles.parsecGrid.pen.Apply(ref pen);

                        switch (ctx.styles.hexStyle)
                        {
                            case HexStyle.Square:
                                for (int px = hx - parsecSlop; px < hx + hw + parsecSlop; px++)
                                {
                                    float yOffset = ((px % 2) != 0) ? 0.0f : 0.5f;
                                    for (int py = hy - parsecSlop; py < hy + hh + parsecSlop; py++)
                                    {
                                        // TODO: use RenderUtil.(Square|Hex)Edges(X|Y) arrays
                                        const float inset = 0.1f;
                                        ctx.graphics.DrawRectangle(pen, px + inset, py + inset + yOffset, 1 - inset * 2, 1 - inset * 2);
                                    }
                                }
                                break;

                            case HexStyle.Hex:
                                XPoint[] points = new XPoint[4];
                                for (int px = hx - parsecSlop; px < hx + hw + parsecSlop; px++)
                                {
                                    double yOffset = ((px % 2) != 0) ? 0.0 : 0.5;
                                    for (int py = hy - parsecSlop; py < hy + hh + parsecSlop; py++)
                                    {
                                        points[0] = new XPoint(px + -RenderUtil.HEX_EDGE, py + 0.5 + yOffset);
                                        points[1] = new XPoint(px + RenderUtil.HEX_EDGE, py + 1.0 + yOffset);
                                        points[2] = new XPoint(px + 1.0 - RenderUtil.HEX_EDGE, py + 1.0 + yOffset);
                                        points[3] = new XPoint(px + 1.0 + RenderUtil.HEX_EDGE, py + 0.5 + yOffset);
                                        ctx.graphics.DrawLines(pen, points);
                                    }
                                }
                                break;
                            case HexStyle.None:
                                // none
                                break;
                        }

                        if (ctx.styles.numberAllHexes &&
                            ctx.styles.worldDetails.HasFlag(WorldDetails.Hex))
                        {
                            solidBrush.Color = ctx.styles.hexNumber.textColor;
                            for (int px = hx - parsecSlop; px < hx + hw + parsecSlop; px++)
                            {
                                double yOffset = ((px % 2) != 0) ? 0.0 : 0.5;
                                for (int py = hy - parsecSlop; py < hy + hh + parsecSlop; py++)
                                {
                                    Location loc = Astrometrics.CoordinatesToLocation(px + 1, py + 1);
                                    string hex;
                                    switch (ctx.styles.hexCoordinateStyle)
                                    {
                                        default:
                                        case Stylesheet.HexCoordinateStyle.Sector: hex = loc.HexString; break;
                                        case Stylesheet.HexCoordinateStyle.Subsector: hex = loc.SubsectorHexString; break;
                                    }
                                    using (RenderUtil.SaveState(ctx.graphics))
                                    {
                                        XMatrix matrix = new XMatrix();
                                        matrix.TranslatePrepend(px + 0.5f, py + yOffset);
                                        matrix.ScalePrepend(ctx.styles.hexContentScale / Astrometrics.ParsecScaleX, ctx.styles.hexContentScale / Astrometrics.ParsecScaleY);
                                        ctx.graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend);
                                        ctx.graphics.DrawString(hex, ctx.styles.hexNumber.Font, solidBrush, 0, 0, RenderUtil.StringFormatTopCenter);
                                    }
                                }
                            }
                        }
                    }
                    #endregion
                    timers.Add(new Timer("parsec grid"));

                    //------------------------------------------------------------
                    // Subsector Names
                    //------------------------------------------------------------
                    #region subsector-names

                    if (ctx.styles.subsectorNames.visible)
                    {
                        solidBrush.Color = ctx.styles.subsectorNames.textColor;
                        foreach (Sector sector in ctx.selector.Sectors)
                        {
                            for (int i = 0; i < 16; i++)
                            {
                                int ssx = i % 4;
                                int ssy = i / 4;

                                Subsector ss = sector[i];
                                if (ss == null || String.IsNullOrEmpty(ss.Name))
                                    continue;

                                Point center = sector.SubsectorCenter(i);
                                RenderUtil.DrawLabel(ctx.graphics, ss.Name, center, ctx.styles.subsectorNames.Font, solidBrush, ctx.styles.subsectorNames.textStyle);
                            }
                        }
                    }

                    #endregion
                    timers.Add(new Timer("subsector names"));

                    //------------------------------------------------------------
                    // Micro: Borders
                    //------------------------------------------------------------
                    #region micro-borders
                    if (ctx.styles.microBorders.visible)
                    {
                        if (ctx.styles.fillMicroBorders)
                            DrawMicroBorders(ctx, BorderLayer.Fill);
                        DrawMicroBorders(ctx, BorderLayer.Stroke);
                    }
                    #endregion
                    timers.Add(new Timer("micro-borders"));

                    //------------------------------------------------------------
                    // Micro: Routes
                    //------------------------------------------------------------
                    #region micro-routes

                    if (ctx.styles.microRoutes.visible)
                        DrawRoutes(ctx, fonts);

                    #endregion
                    timers.Add(new Timer("micro-routes"));

                    //------------------------------------------------------------
                    // Sector Names
                    //------------------------------------------------------------
                    #region sector-names

                    if (ctx.styles.showSomeSectorNames || ctx.styles.showAllSectorNames)
                    {
                        foreach (Sector sector in ctx.selector.Sectors
                            .Where(sector => ctx.styles.showAllSectorNames || (ctx.styles.showSomeSectorNames && sector.Selected))
                            .Where(sector => sector.Names.Any() || sector.Label != null))
                        {
                            solidBrush.Color = ctx.styles.sectorName.textColor;
                            string name = sector.Label ?? sector.Names[0].Text;

                            RenderUtil.DrawLabel(ctx.graphics, name, sector.Center, ctx.styles.sectorName.Font, solidBrush, ctx.styles.sectorName.textStyle);
                        }
                    }

                    #endregion
                    timers.Add(new Timer("sector names"));

                    //------------------------------------------------------------
                    // Mega: Galaxy-Scale Labels
                    //------------------------------------------------------------
                    #region mega-names
                    if (ctx.styles.megaNames.visible)
                    {
                        solidBrush.Color = ctx.styles.megaNames.textColor;
                        foreach (var label in megaLabels)
                        {
                            using (RenderUtil.SaveState(ctx.graphics))
                            {
                                XMatrix matrix = new XMatrix();
                                matrix.ScalePrepend(1.0f / Astrometrics.ParsecScaleX, 1.0f / Astrometrics.ParsecScaleY);
                                matrix.TranslatePrepend(label.position.X, label.position.Y);
                                ctx.graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend);

                                XFont font = label.minor ? ctx.styles.megaNames.SmallFont : ctx.styles.megaNames.Font;
                                XSize size = ctx.graphics.MeasureString(label.text, font);
                                ctx.graphics.TranslateTransform(-size.Width / 2, -size.Height / 2); // Center the text
                                RectangleF textBounds = new RectangleF(0, 0, (float)size.Width * 1.01f, (float)size.Height * 2); // *2 or it gets cut off at high sizes
                                XTextFormatter formatter = new XTextFormatter(ctx.graphics);
                                formatter.Alignment = XParagraphAlignment.Center;
                                formatter.DrawString(label.text, font, solidBrush, textBounds);
                            }
                        }
                    }
                    #endregion
                    timers.Add(new Timer("mega names"));

                    //------------------------------------------------------------
                    // Macro: Government / Rift / Route Names
                    //------------------------------------------------------------
                    #region government-rift-names
                    if (ctx.styles.macroNames.visible)
                    {
                        foreach (var vec in borderFiles
                            .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject)))
                            .OfType<VectorObject>()
                            .Where(vec => (vec.MapOptions & ctx.options & MapOptions.NamesMask) != 0))
                        {
                            bool major = vec.MapOptions.HasFlag(MapOptions.NamesMajor);
                            LabelStyle labelStyle = new LabelStyle();
                            labelStyle.Uppercase = major;
                            XFont font = major ? ctx.styles.macroNames.Font : ctx.styles.macroNames.SmallFont;
                            solidBrush.Color = major ? ctx.styles.macroNames.textColor : ctx.styles.macroNames.textHighlightColor;
                            vec.DrawName(ctx.graphics, ctx.tileRect, ctx.options, font, solidBrush, labelStyle);
                        }

                        foreach (var vec in riftFiles
                            .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject)))
                            .OfType<VectorObject>()
                            .Where(vec => (vec.MapOptions & ctx.options & MapOptions.NamesMask) != 0))
                        {
                            bool major = vec.MapOptions.HasFlag(MapOptions.NamesMajor);
                            LabelStyle labelStyle = new LabelStyle();
                            labelStyle.Rotation = 35;
                            labelStyle.Uppercase = major;
                            XFont font = major ? ctx.styles.macroNames.Font : ctx.styles.macroNames.SmallFont;
                            solidBrush.Color = major ? ctx.styles.macroNames.textColor : ctx.styles.macroNames.textHighlightColor;
                            vec.DrawName(ctx.graphics, ctx.tileRect, ctx.options, font, solidBrush, labelStyle);
                        }

                        if (ctx.styles.macroRoutes.visible)
                        {
                            foreach (var vec in routeFiles
                                .Select(file => ctx.resourceManager.GetXmlFileObject(file, typeof(VectorObject)))
                                .OfType<VectorObject>()
                                .Where(vec => (vec.MapOptions & ctx.options & MapOptions.NamesMask) != 0))
                            {
                                bool major = vec.MapOptions.HasFlag(MapOptions.NamesMajor);
                                LabelStyle labelStyle = new LabelStyle();
                                labelStyle.Uppercase = major;
                                XFont font = major ? ctx.styles.macroNames.Font : ctx.styles.macroNames.SmallFont;
                                solidBrush.Color = major ? ctx.styles.macroRoutes.textColor : ctx.styles.macroRoutes.textHighlightColor;
                                vec.DrawName(ctx.graphics, ctx.tileRect, ctx.options, font, solidBrush, labelStyle);
                            }
                        }

                        if (ctx.options.HasFlag(MapOptions.NamesMinor))
                        {
                            XFont font = ctx.styles.macroNames.MediumFont;
                            solidBrush.Color = ctx.styles.macroRoutes.textHighlightColor;
                            foreach (var label in labels)
                            {
                                using (RenderUtil.SaveState(ctx.graphics))
                                {
                                    XMatrix matrix = new XMatrix();
                                    matrix.ScalePrepend(1.0f / Astrometrics.ParsecScaleX, 1.0f / Astrometrics.ParsecScaleY);
                                    matrix.TranslatePrepend(label.position.X, label.position.Y);
                                    ctx.graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend);

                                    XSize size = ctx.graphics.MeasureString(label.text, font);
                                    ctx.graphics.TranslateTransform(-size.Width / 2, -size.Height / 2); // Center the text
                                    RectangleF textBounds = new RectangleF(0, 0, (float)size.Width, (float)size.Height * 2); // *2 or it gets cut off at high sizes
                                    XTextFormatter formatter = new XTextFormatter(ctx.graphics);
                                    formatter.Alignment = XParagraphAlignment.Center;
                                    formatter.DrawString(label.text, font, solidBrush, textBounds);
                                }
                            }

                        }
                    }

                    #endregion
                    timers.Add(new Timer("macro names"));

                    //------------------------------------------------------------
                    // Macro: Capitals & Home Worlds
                    //------------------------------------------------------------
                    #region capitals-homeworlds

                    if (ctx.styles.capitals.visible && (ctx.options & MapOptions.WorldsMask) != 0)
                    {
                        WorldObjectCollection worlds = ctx.resourceManager.GetXmlFileObject(@"~/res/Worlds.xml", typeof(WorldObjectCollection)) as WorldObjectCollection;
                        if (worlds != null)
                        {
                            solidBrush.Color = ctx.styles.capitals.textColor;
                            foreach (WorldObject world in worlds.Worlds.Where(world => (world.MapOptions & ctx.options) != 0))
                            {
                                world.Paint(ctx.graphics, ctx.tileRect, ctx.options, ctx.styles.capitals.fillColor,
                                    solidBrush, ctx.styles.macroNames.SmallFont);
                            }
                        }
                    }

                    #endregion
                    timers.Add(new Timer("macro worlds"));

                    //------------------------------------------------------------
                    // Micro: Border Labels & Explicit Labels
                    //------------------------------------------------------------
                    #region micro-border-labels

                    if (ctx.styles.showMicroNames)
                        DrawLabels(ctx, fonts);

                    #endregion
                    timers.Add(new Timer("micro-border labels"));
                }

                // End of clipping, so world names are not clipped in jumpmaps.

                //------------------------------------------------------------
                // Worlds
                //------------------------------------------------------------
                #region worlds
                if (ctx.styles.worlds.visible)
                {
                    // TODO: selector may be expensive
                    foreach (World world in ctx.selector.Worlds) { DrawWorld(ctx, fonts, world, WorldLayer.Background); }
                    foreach (World world in ctx.selector.Worlds) { DrawWorld(ctx, fonts, world, WorldLayer.Foreground); }
                }
                #endregion
                timers.Add(new Timer("worlds"));

                //------------------------------------------------------------
                // Unofficial
                //------------------------------------------------------------
                #region unofficial

                if (ctx.styles.dimUnofficialSectors && ctx.styles.worlds.visible)
                {
                    solidBrush.Color = Color.FromArgb(128, ctx.styles.backgroundColor);
                    foreach (Sector sector in ctx.selector.Sectors
                        .Where(sector => !sector.Tags.Contains("Official") && !sector.Tags.Contains("Preserve") && !sector.Tags.Contains("InReview")))
                        ctx.graphics.DrawRectangle(solidBrush, sector.Bounds);
                }

                #endregion

            #if SHOW_TIMING
                using( RenderUtil.SaveState( ctx.graphics ) )
                {
                    XFont font = new XFont( FontFamily.GenericSansSerif, 12, XFontStyle.Regular, new XPdfFontOptions(PdfSharp.Pdf.PdfFontEncoding.Unicode) );
                    ctx.graphics.MultiplyTransform( worldSpaceToImageSpace );
                    double cursorX = 20.0, cursorY = 20.0;
                    DateTime last = dtStart;
                    foreach( Timer s in timers )
                    {
                        TimeSpan ts = s.dt - last;
                        last = s.dt;
                        for( int dx = -1; dx <= 1; ++dx )
                        {
                            for( int dy = -1; dy <= 1; ++dy )
                            {

                                ctx.graphics.DrawString( String.Format( "{0} {1}", Math.Round( ts.TotalMilliseconds ), s.label ), font, XBrushes.Black, cursorX + dx, cursorY + dy );
                            }
                        }
                        ctx.graphics.DrawString( String.Format("{0} {1}", Math.Round(ts.TotalMilliseconds), s.label), font, XBrushes.Yellow, cursorX, cursorY );
                        cursorY += 14;
                    }
                }
            #endif

            }
        }
Ejemplo n.º 3
0
        public void Render(XGraphics graphics)
        {
            this.graphics = graphics;
            solidBrush = new XSolidBrush();
            pen = new XPen(XColor.Empty);

            List<Timer> timers = new List<Timer>();

            using (var fonts = new FontCache(styles))
            {
                #region resources
                lock (s_imageInitLock)
                {
                    if (styles.showNebulaBackground && s_nebulaImage == null)
                        s_nebulaImage = XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Nebula.png"));

                    if (styles.showRiftOverlay && s_riftImage == null)
                        s_riftImage = new ImageHolder(Image.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Rifts.png")));

                    if (styles.showGalaxyBackground && s_galaxyImage == null) {
                        // TODO: Don't load both unless necessary
                        s_galaxyImage = new ImageHolder(Image.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Galaxy.png")));
                        s_galaxyImageGray = new ImageHolder(Image.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Galaxy_Gray.png")));
                    }

                    if (styles.useWorldImages && s_worldImages == null)
                    {
                        s_worldImages = new Dictionary<string, XImage> {
                            { "Hyd0", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd0.png")) },
                            { "Hyd1", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd1.png")) },
                            { "Hyd2", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd2.png")) },
                            { "Hyd3", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd3.png")) },
                            { "Hyd4", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd4.png")) },
                            { "Hyd5", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd5.png")) },
                            { "Hyd6", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd6.png")) },
                            { "Hyd7", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd7.png")) },
                            { "Hyd8", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd8.png")) },
                            { "Hyd9", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Hyd9.png")) },
                            { "HydA", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/HydA.png")) },
                            { "Belt", XImage.FromFile(resourceManager.Server.MapPath(@"~/res/Candy/Belt.png")) }
                        };
                    }

                    if (Silly && s_sillyImageColor == null)
                    {
                        // Happy face c/o http://bighappyfaces.com/
                        s_sillyImageColor = XImage.FromFile(resourceManager.Server.MapPath(@"~/res/AprilFools/Starburst.png"));
                        s_sillyImageGray = XImage.FromFile(resourceManager.Server.MapPath(@"~/res/AprilFools/Starburst_Gray.png"));
                    }
                }
                #endregion

                timers.Add(new Timer("preload"));
                //////////////////////////////////////////////////////////////
                //
                // Image-Space Rendering
                //
                //////////////////////////////////////////////////////////////

                using (RenderUtil.SaveState(graphics))
                {
                    if (ClipPath != null)
                    {
                        graphics.MultiplyTransform(imageSpaceToWorldSpace);
                        graphics.IntersectClip(ClipPath);
                        graphics.MultiplyTransform(worldSpaceToImageSpace);
                    }

                    // Fill
                    graphics.SmoothingMode = XSmoothingMode.HighSpeed;
                    solidBrush.Color = styles.backgroundColor;
                    graphics.DrawRectangle(solidBrush, 0, 0, tileSize.Width, tileSize.Height);
                }

                timers.Add(new Timer("imagespace"));

                //////////////////////////////////////////////////////////////
                //
                // World-Space Rendering
                //
                //////////////////////////////////////////////////////////////

                graphics.MultiplyTransform(imageSpaceToWorldSpace);

                using (RenderUtil.SaveState(graphics))
                {
                    //------------------------------------------------------------
                    // Explicit Clipping
                    //------------------------------------------------------------

                    if (ClipPath != null)
                        graphics.IntersectClip(ClipPath);

                    //------------------------------------------------------------
                    // Background
                    //------------------------------------------------------------

                    timers.Add(new Timer("prep"));

                    #region nebula-background
                    //------------------------------------------------------------
                    // Local background (Nebula)
                    //------------------------------------------------------------
                    // NOTE: Since alpha texture brushes aren't supported without
                    // creating a new image (slow!) we render the local background
                    // first, then overlay the deep background over it, for
                    // basically the same effect since the alphas sum to 1.

                    if (styles.showNebulaBackground)
                        DrawNebulaBackground();
                    timers.Add(new Timer("background (nebula)"));
                    #endregion

                    #region galaxy-background
                    //------------------------------------------------------------
                    // Deep background (Galaxy)
                    //------------------------------------------------------------
                    if (styles.showGalaxyBackground && styles.deepBackgroundOpacity > 0f && galacticBounds.IntersectsWith(tileRect))
                    {
                        using (RenderUtil.SaveState(graphics))
                        {
                            graphics.MultiplyTransform(xformLinehanToMikesh);
                            ImageHolder galaxyImage = styles.lightBackground ? s_galaxyImageGray : s_galaxyImage;
                            RenderUtil.DrawImageAlpha(graphics, styles.deepBackgroundOpacity, galaxyImage, galaxyImageRect);
                        }
                    }
                    timers.Add(new Timer("background (galaxy)"));
                    #endregion

                    #region pseudorandom-stars
                    //------------------------------------------------------------
                    // Pseudo-Random Stars
                    //------------------------------------------------------------
                    if (styles.pseudoRandomStars.visible)
                        DrawPseudoRandomStars();
                    timers.Add(new Timer("pseudorandom"));
                    #endregion

                    #region rifts
                    //------------------------------------------------------------
                    // Rifts in Charted Space
                    //------------------------------------------------------------
                    if (styles.showRiftOverlay && styles.riftOpacity > 0f)
                        RenderUtil.DrawImageAlpha(graphics, styles.riftOpacity, s_riftImage, riftImageRect);
                    timers.Add(new Timer("rifts"));
                    #endregion

                    #region april-fools
                    //------------------------------------------------------------
                    // April Fool's Day
                    //------------------------------------------------------------
                    if (Silly)
                    {
                        using (RenderUtil.SaveState(graphics))
                        {
                            // Render in image-space
                            graphics.MultiplyTransform(worldSpaceToImageSpace);

                            XImage sillyImage = styles.grayscale ? s_sillyImageGray : s_sillyImageColor;

                            lock (sillyImage)
                            {
                                graphics.DrawImage(sillyImage, 0, 0, tileSize.Width, tileSize.Height);
                            }
                        }
                        timers.Add(new Timer("silly"));
                    }
                    #endregion

                    //------------------------------------------------------------
                    // Foreground
                    //------------------------------------------------------------

                    #region macro-borders
                    //------------------------------------------------------------
                    // Macro: Borders object
                    //------------------------------------------------------------
                    if (styles.macroBorders.visible)
                    {
                        styles.macroBorders.pen.Apply(ref pen);
                        graphics.SmoothingMode = XSmoothingMode.AntiAlias;
                        foreach (var vec in borderFiles
                            .Select(file => resourceManager.GetXmlFileObject(file, typeof(VectorObject)))
                            .OfType<VectorObject>()
                            .Where(vec => (vec.MapOptions & options & MapOptions.BordersMask) != 0))
                        {
                            vec.Draw(graphics, tileRect, pen);
                        }
                    }
                    timers.Add(new Timer("macro-borders"));
                    #endregion

                    #region macro-routes
                    //------------------------------------------------------------
                    // Macro: Route object
                    //------------------------------------------------------------
                    if (styles.macroRoutes.visible)
                    {
                        styles.macroRoutes.pen.Apply(ref pen);
                        graphics.SmoothingMode = XSmoothingMode.AntiAlias;
                        foreach (var vec in routeFiles
                            .Select(file => resourceManager.GetXmlFileObject(file, typeof(VectorObject)))
                            .OfType<VectorObject>()
                            .Where(vec => (vec.MapOptions & options & MapOptions.BordersMask) != 0))
                        {
                            vec.Draw(graphics, tileRect, pen);
                        }
                    }
                    timers.Add(new Timer("macro-routes"));
                    #endregion

                    #region sector-grid
                    //------------------------------------------------------------
                    // Sector Grid
                    //------------------------------------------------------------
                    graphics.SmoothingMode = XSmoothingMode.HighSpeed;
                    if (styles.sectorGrid.visible)
                    {
                        const int gridSlop = 10;
                        styles.sectorGrid.pen.Apply(ref pen);

                        for (float h = ((float)(Math.Floor((tileRect.Left) / Astrometrics.SectorWidth) - 1) - Astrometrics.ReferenceSector.X) * Astrometrics.SectorWidth - Astrometrics.ReferenceHex.X; h <= tileRect.Right + Astrometrics.SectorWidth; h += Astrometrics.SectorWidth)
                            graphics.DrawLine(pen, h, tileRect.Top - gridSlop, h, tileRect.Bottom + gridSlop);

                        for (float v = ((float)(Math.Floor((tileRect.Top) / Astrometrics.SectorHeight) - 1) - Astrometrics.ReferenceSector.Y) * Astrometrics.SectorHeight - Astrometrics.ReferenceHex.Y; v <= tileRect.Bottom + Astrometrics.SectorHeight; v += Astrometrics.SectorHeight)
                            graphics.DrawLine(pen, tileRect.Left - gridSlop, v, tileRect.Right + gridSlop, v);
                    }
                    timers.Add(new Timer("sector grid"));
                    #endregion

                    #region subsector-grid
                    //------------------------------------------------------------
                    // Subsector Grid
                    //------------------------------------------------------------
                    graphics.SmoothingMode = XSmoothingMode.HighSpeed;
                    if (styles.subsectorGrid.visible)
                    {
                        const int gridSlop = 10;
                        styles.subsectorGrid.pen.Apply(ref pen);

                        int hmin = (int)Math.Floor(tileRect.Left / Astrometrics.SubsectorWidth) - 1 - Astrometrics.ReferenceSector.X,
                            hmax = (int)Math.Ceiling((tileRect.Right + Astrometrics.SubsectorWidth + Astrometrics.ReferenceHex.X) / Astrometrics.SubsectorWidth);
                        for (int hi = hmin; hi <= hmax; ++hi)
                        {
                            if (hi % 4 == 0) continue;
                            float h = hi * Astrometrics.SubsectorWidth - Astrometrics.ReferenceHex.X;
                            graphics.DrawLine(pen, h, tileRect.Top - gridSlop, h, tileRect.Bottom + gridSlop);
                        }

                        int vmin = (int)Math.Floor(tileRect.Top / Astrometrics.SubsectorHeight) - 1 - Astrometrics.ReferenceSector.Y,
                            vmax = (int)Math.Ceiling((tileRect.Bottom + Astrometrics.SubsectorHeight + Astrometrics.ReferenceHex.Y) / Astrometrics.SubsectorHeight);
                        for (int vi = vmin; vi <= vmax; ++vi)
                        {
                            if (vi % 4 == 0) continue;
                            float v = vi * Astrometrics.SubsectorHeight - Astrometrics.ReferenceHex.Y;
                            graphics.DrawLine(pen, tileRect.Left - gridSlop, v, tileRect.Right + gridSlop, v);
                        }
                    }
                    timers.Add(new Timer("subsector grid"));
                    #endregion

                    #region parsec-grid
                    //------------------------------------------------------------
                    // Parsec Grid
                    //------------------------------------------------------------
                    // TODO: Optimize - timers indicate this is slow
                    graphics.SmoothingMode = XSmoothingMode.HighQuality;
                    if (styles.parsecGrid.visible)
                        DrawParsecGrid();
                    timers.Add(new Timer("parsec grid"));
                    #endregion

                    #region subsector-names
                    //------------------------------------------------------------
                    // Subsector Names
                    //------------------------------------------------------------
                    if (styles.subsectorNames.visible)
                    {
                        solidBrush.Color = styles.subsectorNames.textColor;
                        foreach (Sector sector in selector.Sectors)
                        {
                            for (int i = 0; i < 16; i++)
                            {
                                Subsector ss = sector.Subsector(i);
                                if (ss == null || string.IsNullOrEmpty(ss.Name))
                                    continue;

                                Point center = sector.SubsectorCenter(i);
                                RenderUtil.DrawLabel(graphics, ss.Name, center, styles.subsectorNames.Font, solidBrush, styles.subsectorNames.textStyle);
                            }
                        }
                    }
                    timers.Add(new Timer("subsector names"));
                    #endregion

                    #region micro-borders
                    //------------------------------------------------------------
                    // Micro: Borders
                    //------------------------------------------------------------
                    if (styles.microBorders.visible)
                    {
                        if (styles.fillMicroBorders)
                            DrawMicroBorders(BorderLayer.Fill);
                        DrawMicroBorders(BorderLayer.Stroke);
                    }
                    timers.Add(new Timer("micro-borders"));
                    #endregion

                    #region micro-routes
                    //------------------------------------------------------------
                    // Micro: Routes
                    //------------------------------------------------------------
                    if (styles.microRoutes.visible)
                        DrawRoutes();
                    timers.Add(new Timer("micro-routes"));
                    #endregion

                    #region micro-border-labels
                    //------------------------------------------------------------
                    // Micro: Border Labels & Explicit Labels
                    //------------------------------------------------------------
                    if (styles.showMicroNames)
                        DrawLabels();
                    timers.Add(new Timer("micro-border labels"));
                    #endregion

                    #region sector-names
                    //------------------------------------------------------------
                    // Sector Names
                    //------------------------------------------------------------
                    if (styles.showSomeSectorNames || styles.showAllSectorNames)
                    {
                        foreach (Sector sector in selector.Sectors
                            .Where(sector => styles.showAllSectorNames || (styles.showSomeSectorNames && sector.Selected))
                            .Where(sector => sector.Names.Any() || sector.Label != null))
                        {
                            solidBrush.Color = styles.sectorName.textColor;
                            string name = sector.Label ?? sector.Names[0].Text;

                            RenderUtil.DrawLabel(graphics, name, sector.Center, styles.sectorName.Font, solidBrush, styles.sectorName.textStyle);
                        }
                    }
                    timers.Add(new Timer("sector names"));
                    #endregion

                    #region government-rift-names
                    //------------------------------------------------------------
                    // Macro: Government / Rift / Route Names
                    //------------------------------------------------------------
                    if (styles.macroNames.visible)
                        DrawMacroNames();
                    timers.Add(new Timer("macro names"));
                    #endregion

                    #region capitals-homeworlds
                    //------------------------------------------------------------
                    // Macro: Capitals & Home Worlds
                    //------------------------------------------------------------
                    if (styles.capitals.visible && (options & MapOptions.WorldsMask) != 0)
                    {
                        WorldObjectCollection worlds = resourceManager.GetXmlFileObject(@"~/res/Worlds.xml", typeof(WorldObjectCollection)) as WorldObjectCollection;
                        if (worlds != null && worlds.Worlds != null)
                        {
                            solidBrush.Color = styles.capitals.textColor;
                            foreach (WorldObject world in worlds.Worlds.Where(world => (world.MapOptions & options) != 0))
                            {
                                world.Paint(graphics, styles.capitals.fillColor, solidBrush, styles.macroNames.SmallFont);
                            }
                        }
                    }
                    timers.Add(new Timer("macro worlds"));
                    #endregion

                    #region mega-names
                    //------------------------------------------------------------
                    // Mega: Galaxy-Scale Labels
                    //------------------------------------------------------------
                    if (styles.megaNames.visible)
                    {
                        solidBrush.Color = styles.megaNames.textColor;
                        foreach (var label in megaLabels)
                        {
                            using (RenderUtil.SaveState(graphics))
                            {
                                XMatrix matrix = new XMatrix();
                                matrix.ScalePrepend(1.0f / Astrometrics.ParsecScaleX, 1.0f / Astrometrics.ParsecScaleY);
                                matrix.TranslatePrepend(label.position.X, label.position.Y);
                                graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend);

                                XFont font = label.minor ? styles.megaNames.SmallFont : styles.megaNames.Font;
                                XSize size = graphics.MeasureString(label.text, font);
                                graphics.TranslateTransform(-size.Width / 2, -size.Height / 2); // Center the text
                                RectangleF textBounds = new RectangleF(0, 0, (float)size.Width * 1.01f, (float)size.Height * 2); // *2 or it gets cut off at high sizes
                                XTextFormatter formatter = new XTextFormatter(graphics);
                                formatter.Alignment = XParagraphAlignment.Center;
                                formatter.DrawString(label.text, font, solidBrush, textBounds);
                            }
                        }
                    }
                    timers.Add(new Timer("mega names"));
                    #endregion
                }

                // End of clipping, so world names are not clipped in jumpmaps.

                #region worlds
                //------------------------------------------------------------
                // Worlds
                //------------------------------------------------------------
                if (styles.worlds.visible)
                {
                    // TODO: selector may be expensive
                    foreach (World world in selector.Worlds) { DrawWorld(fonts, world, WorldLayer.Background); }
                    foreach (World world in selector.Worlds) { DrawWorld(fonts, world, WorldLayer.Foreground); }
                }
                timers.Add(new Timer("worlds"));
                #endregion

                //------------------------------------------------------------
                // Overlays
                //------------------------------------------------------------

                #region droyne
                //------------------------------------------------------------
                // Droyne/Chirper Worlds
                //------------------------------------------------------------
                if (styles.droyneWorlds.visible)
                {
                    solidBrush.Color = styles.droyneWorlds.textColor;
                    foreach (World world in selector.Worlds)
                    {
                        bool droyne = world.HasCodePrefix("Droy") != null;
                        bool chirpers = world.HasCodePrefix("Chir") != null;
                        if (droyne || chirpers)
                        {
                            string glyph = droyne ? "\u2605" : "\u2606";
                            PointF center = Astrometrics.HexToCenter(world.Coordinates);
                            using (RenderUtil.SaveState(graphics))
                            {
                                XMatrix matrix = new XMatrix();
                                matrix.TranslatePrepend(center.X, center.Y);
                                matrix.ScalePrepend(1 / Astrometrics.ParsecScaleX, 1 / Astrometrics.ParsecScaleY);
                                graphics.MultiplyTransform(matrix, XMatrixOrder.Prepend);
                                graphics.DrawString(glyph, styles.droyneWorlds.Font, solidBrush, 0, 0, RenderUtil.StringFormatCentered);
                            }
                        }
                    }
                }
                timers.Add(new Timer("droyne"));
                #endregion

                #region unofficial
                //------------------------------------------------------------
                // Unofficial
                //------------------------------------------------------------
                if (styles.dimUnofficialSectors && styles.worlds.visible)
                {
                    solidBrush.Color = Color.FromArgb(128, styles.backgroundColor);
                    foreach (Sector sector in selector.Sectors
                        .Where(sector => !sector.Tags.Contains("Official") && !sector.Tags.Contains("Preserve") && !sector.Tags.Contains("InReview")))
                        graphics.DrawRectangle(solidBrush, sector.Bounds);
                }
                timers.Add(new Timer("unofficial"));
                #endregion

                #region timing
            #if SHOW_TIMING
                using( RenderUtil.SaveState( graphics ) )
                {
                    XFont font = new XFont( FontFamily.GenericSansSerif, 12, XFontStyle.Regular, new XPdfFontOptions(PdfSharp.Pdf.PdfFontEncoding.Unicode) );
                    graphics.MultiplyTransform( worldSpaceToImageSpace );
                    double cursorX = 20.0, cursorY = 20.0;
                    DateTime last = dtStart;
                    foreach( Timer s in timers )
                    {
                        TimeSpan ts = s.dt - last;
                        last = s.dt;
                        for( int dx = -1; dx <= 1; ++dx )
                        {
                            for( int dy = -1; dy <= 1; ++dy )
                            {

                                graphics.DrawString( String.Format( "{0} {1}", Math.Round( ts.TotalMilliseconds ), s.label ), font, XBrushes.Black, cursorX + dx, cursorY + dy );
                            }
                        }
                        graphics.DrawString( String.Format("{0} {1}", Math.Round(ts.TotalMilliseconds), s.label), font, XBrushes.Yellow, cursorX, cursorY );
                        cursorY += 14;
                    }
                }
            #endif
                #endregion
            }
        }