public void AddItem(InventoryItem item)
 {
     if (item.identifier == "compass")
         InventoryItems.Add(item, new Vector3(3.6f, -1.5f, 8));
     else
         InventoryItems.Add(item, GetItemPosition());
 }
 public bool HaveItem(InventoryItem item)
 {
     return (InventoryItems.ContainsKey(item));
 }
 public void RemoveItem(InventoryItem item)
 {
     FreeScreenOffset(InventoryItems[item]);
     InventoryItems.Remove(item);
 }